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Thread: sm_resources values

  1. #1
    Member Member Maksimus's Avatar
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    Post sm_resources values

    May I notice that in the descr_sm_resources.txt file (that at one point manly implicates to the wealth of nations in EB period) is somewhat 'strange' to me... It goes like this:

    ;trade value of zero indicates it cannot be traded

    mine eb/data/models_strat/resource_mine.CAS


    type gold
    trade_value 3
    item eb/data/models_strat/resource_gold.CAS
    icon eb/data/ui/resources/resource_gold.tga

    type silver
    trade_value 3
    item eb/data/models_strat/resource_silver.CAS
    icon eb/data/ui/resources/resource_silver.tga

    type pottery
    trade_value 2
    item eb/data/models_strat/resource_pottery.CAS
    icon eb/data/ui/resources/resource_pottery.tga

    type furs
    trade_value 1
    item eb/data/models_strat/resource_fur.CAS
    icon eb/data/ui/resources/resource_fur.tga

    type grain
    trade_value 0
    item data/models_strat/resource_grain.CAS
    icon data/ui/resources/resource_grain.tga

    type timber
    trade_value 2
    item eb/data/models_strat/resource_timber.CAS
    icon eb/data/ui/resources/resource_timber.tga

    type iron
    trade_value 1
    item eb/data/models_strat/resource_iron.CAS
    icon eb/data/ui/resources/resource_iron.tga

    type olive_oil
    trade_value 1
    item eb/data/models_strat/resource_olive_oil.CAS
    icon eb/data/ui/resources/resource_olive_oil.tga

    type wine
    trade_value 1
    item eb/data/models_strat/resource_wine.CAS
    icon eb/data/ui/resources/resource_wine.tga

    type slaves
    trade_value 0
    item eb/data/models_strat/resource_slaves.CAS
    icon eb/data/ui/resources/resource_slaves.tga

    type glass
    trade_value 1
    item eb/data/models_strat/resource_glass.CAS
    icon eb/data/ui/resources/resource_glass.tga

    type marble
    trade_value 2
    item eb/data/models_strat/resource_marble.CAS
    icon eb/data/ui/resources/resource_marble.tga

    type textiles
    trade_value 1
    item eb/data/models_strat/resource_textiles.CAS
    icon eb/data/ui/resources/resource_textiles.tga

    type purple_dye
    trade_value 4
    item eb/data/models_strat/resource_purple_dye.CAS
    icon eb/data/ui/resources/resource_purple_dye.tga

    type incense
    trade_value 4
    item eb/data/models_strat/resource_incense.CAS
    icon eb/data/ui/resources/resource_incense.tga

    type silk
    trade_value 0
    item eb/data/models_strat/resource_silk.CAS
    icon eb/data/ui/resources/resource_silk.tga

    type wild_animals
    trade_value 1
    item eb/data/models_strat/resource_wild_animals.CAS
    icon eb/data/ui/resources/resource_wild_animals.tga

    type hides
    trade_value 1
    item eb/data/models_strat/resource_hides.CAS
    icon eb/data/ui/resources/resource_hides.tga

    type tin
    trade_value 2
    item eb/data/models_strat/resource_tin.CAS
    icon eb/data/ui/resources/resource_tin.tga

    type copper
    trade_value 2
    item eb/data/models_strat/resource_copper.CAS
    icon eb/data/ui/resources/resource_copper.tga

    type lead
    trade_value 1
    item eb/data/models_strat/resource_lead.CAS
    icon eb/data/ui/resources/resource_lead.tga

    type amber
    trade_value 4
    item eb/data/models_strat/resource_amber.CAS
    icon eb/data/ui/resources/resource_amber.tga

    type elephants
    trade_value 3
    item eb/data/models_strat/resource_elephants.CAS
    icon eb/data/ui/resources/resource_elephants.tga

    type camels
    trade_value 1
    item eb/data/models_strat/resource_camels.CAS
    icon eb/data/ui/resources/resource_camels.tga

    type pigs
    trade_value 1
    item eb/data/models_strat/resource_pigs.CAS
    icon eb/data/ui/resources/resource_pigs.tga

    type dogs
    trade_value 4
    item eb/data/models_strat/resource_dogs.CAS
    icon eb/data/ui/resources/resource_dogs.tga


    Why are there no trade values for slaves and silk? Also grain? Dogs have greater trade value then gold?? Who made this? Also incense and Amber are worth more than gold?? How..

    Or anyway, I am sure that there are some 'balance' issues here .. that make EB more playable.. It's just that it is very hard to belive in some values..
    End to add.. That I just wanted to raise general values to see how it would work in my campaign...I had no intention to be critical..
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: sm_resources values

    In some cases, the resources internal names and in game names are completely different. For one thing, there are no 'dogs' in EB.


  3. #3
    Member Member Maksimus's Avatar
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    Smile Re: sm_resources values

    Quote Originally Posted by MarcusAureliusAntoninus
    In some cases, the resources internal names and in game names are completely different. For one thing, there are no 'dogs' in EB.
    ahhh... to bad... I tough that I was the same... And that I could make larger scale of value for some resources ... Now.. I will test by adding the values + 10 times and deletind diplomats construction untill Palace level's.. I must test this for my EB 1.1 mod that would is intended for ALX.exe games..

    On Alex.exe.. AI uses it's resources much-much better so.. I must make a mod that would balance EB for Alex... For example there were barracks issues in previous post and that is because..in EB as it is, AI
    even when it has the money and barracks for high-end units, it often uses some cheap ones and instead of elites he builds natives..

    Well .. Not in EB based on ALX.exe There can be no way AI on VH when played with AS will use native phalanx instead of elites or medium..really .. I know that in my Epeiros campaign, even do I had elite phalanx level 6-7 I just could not beat the Seleucid's -

    They had about 10 medium and 4 elite SS phalanx at Sardis in about 250 bc.. And they had Royal B in there and Large wall.. I won that battle loosing 40% of my best men..

    So.. Either a City Mod or some very rare army and royal barracks are needed for you to play Alex.. (I will test that by adding the army/royals to capitals and then making some very high length of construction time for them.. like 4-6-8 times more turns for them to buid.. )
    Last edited by Maksimus; 12-03-2007 at 01:16.
    “Give me a place to stand and with a lever I will move the whole world.”

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