
Originally Posted by
TheLastPrivate
1. Generals/family members are governors now. You just throw them in a settlement and the general will become the governor. I haven't played the first MTW but no papers/scrolls needed, the game automatically assumes the general is the governor.
2. trade happens automatically, merchants generate extra income when they're parked on top of resources. If you have a monopoly the income is double, and resources farther away/rarer value have better value. Ivory and gold from Africa and silk/spices from the east are good items, and later on you can find some very rare resources that yield up to 1500 gold per merchant...depending on his finance level, that is. Having your sheeps explore won't change your trade values as it will happen automatically. Better shipyards offer more trade routes so build this fast. Also, acquiring other merchant's assets means extra gold for your treasury so try to acquire when you can.
3. Since the game spans from 1080 to the discovery of americas (at least), thats about 400 years. 400 turns, meh...so they changed it to 2 years. However if you don't like seeing your faction leader die in 10 turns (like me), you can use a program called "MedManager" to change the year values and stuff on your savegame.
I bid your empire a splendid one.
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