Quote Originally Posted by pezhetairoi

I think, majestic7, you have to consider the reinforcing system not as an incidental annoyance, but rather something intentionally made a part of the game. It's the hidden side of war, and EU doesn't actually quite cut the cake IMHO, precisely because it doesn't need human input. Armies need managing. To take away part of it and let the AI handle it is, well, just escaping the crux of the matter.
Hmm, I think it just represents logistics in different level. TW series pay more attention to tactical side, while Paradox games are about strategic level. In them, logistics is about not getting surrounded, having your troops replenish their losses in provinces with good connection back to your capital etc. Oh well, different people like different kind of playing with different preferences. I like tactical battles and strategic leadership, but I'd rather outsource tedious management elsewhere - to AI. If I'm the supreme commander of an empire, it feels stupid if I have to practically manually feed porridge to my every soldier. (Heh, that could actually be a minigame in Rome: Total Logistics -mod. )
I mean, you can automate taxation and building complexes in your provinces, so having the logistics being so tedious feels stupid compared to that. But yes, I guess I'll just keep playing the smaller factions.