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Thread: Modifying the end_date - is it possible?

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    Member Member Rottweiler's Avatar
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    Default Modifying the end_date - is it possible?

    Hi,

    before starting the next campaign I would like to know if altering the campaign end_date from 14 to 100 (AD) would be possible without crashing the game when it happens? Or in other words: does it bring stability conflicts with EB script if starting/ending dates are modified in any way?

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Modifying the end_date - is it possible?

    The script ends in AD14, so if you change the date, everything will continue to work, just without the 4tpy script.


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    Member Member Rottweiler's Avatar
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    Default Re: Modifying the end_date - is it possible?

    Quote Originally Posted by MarcusAureliusAntoninus
    The script ends in AD14, so if you change the date, everything will continue to work, just without the 4tpy script.
    I thank thee for the answer.

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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Modifying the end_date - is it possible?

    .
    Also, it we be savegame incompatible.
    .
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    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Modifying the end_date - is it possible?

    Also, you will never get there anyway, so it doesn't matter.
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    Member Member Darth Stalin's Avatar
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    Default Re: Modifying the end_date - is it possible?

    Where will I never get to?
    Is that impossible to play till 14 AD? Is there any bug or crash or whatever that prevents the player from reaching that date?

    BTW: why 14 Ad and not any other date?

    And what about the infamous "66 BC bug"? Is that finally removed in EB 1.0?
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    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Modifying the end_date - is it possible?

    How can anyone play one faction for over 1100 turns?

    (272+14)X4=1144 turns.

    Surely that is more than enough?
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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Modifying the end_date - is it possible?

    AD14 was choosen for no real reason. It is the death of Avgvstvs, but it doesn't really matter. I don't believe anyone has ever gotten to the end date. If you play that long, there will be no other factions left and the entire map will be yours.

    I think the 66BC crash is still in there. I heard recently that it is impossible to get rid of. Though it only appears for the factions that are Roman (for EB that is Arche Seleukeia, Hayasdan, and Baktria). Again, I don't think anyone has ever gotten there.


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    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Modifying the end_date - is it possible?

    Whats this?

    First I've heard of it.

    Though, as you say, it doesn't seem like a game breaking bug...
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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Modifying the end_date - is it possible?

    In 66BC, the game will force the Roman civil war to start, if you have not started it already. If there is no Senate faction, the game will crash. I thought it was gone with RTW v1.5 or when you renamed the Senate faction (the slot is called "saba" internally), but apparently it still remains. I guess nobody has ever played EB that long to find out, though.


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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Modifying the end_date - is it possible?

    .
    Maybe pull back the end date to 67 BC then?

    I presume it won't hit with BI.exe or Alex.exe...
    .
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    Member Member thelord's Avatar
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    Default Re: Modifying the end_date - is it possible?

    I'm determined to get to 14 AD with my save, so i may well be the first. If so I can find out if this CTD still exists.

    I'm at 112 BC currently, check out my AAR thats in progress to keep track if you like

  13. #13

    Default Re: Modifying the end_date - is it possible?

    Btw what do "the 4tpy script" mean?

  14. #14
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Modifying the end_date - is it possible?

    It is the script that is integrated into the EBBS script that gives you 4 turns/seasons per year.
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    Default Re: Modifying the end_date - is it possible?

    Quote Originally Posted by Mediolanicus View Post
    It is the script that is integrated into the EBBS script that gives you 4 turns/seasons per year.
    Hehe, who will help us and make 12 turns per year... For moment we have 4 turns per year. :D

    It means we need to add 8 new turns per year, lol.

    It will add a long from BC272 to AD14... (except a known bug as BC 66?)

  16. #16
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Modifying the end_date - is it possible?

    I have an idea , why dont use another roman calendar? in roma surrectum (I think) they used another calendar which was based upon the creation of Rome (480 after rome was created ) so it didnt had the 66 bug


    In another questions , if I were the romans and I get to 66 will the game still crash? even though the "roman factions are controled by the AI? , I think I heard that there couldn't be any civil war if the romans were controled by the AI
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modifying the end_date - is it possible?

    Quote Originally Posted by Pharnakes View Post
    How can anyone play one faction for over 1100 turns?

    (272+14)X4=1144 turns.

    Surely that is more than enough?
    Probably. I could quite happily have played my Roman game down to 31BC, that was my intent. As it was I only managed as far as 133BC before serious bugs killed it.
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