Results 1 to 24 of 24

Thread: Hypothetical question on using a BI Feature..

  1. #1
    The Aspiring God Of War Member Lysander13's Avatar
    Join Date
    Nov 2006
    Location
    Leading the assault against the Gods at Mount Olympos itself.
    Posts
    373

    Default Hypothetical question on using a BI Feature..

    Perhaps an EB team member or two will see this hypothetical question and provide a few comments....

    Suppose the EB team had decided long ago to make a complete port to the BI engine...I'm curious as to how "hypothetically" they would have perhaps used the "Religion" feature in BI?? Would the EB team have kept it as a religion feature or would they have used it more as a culture type feature? My guess is it would have been used more as a culture feature since apparantly it's limited to causing unrest with only the first 3 religions/cultures.
    (Cultures if it's used in that fashion that is).

    Off the top of my head, something like let's say...Roman, Hellenistic, & Barbarian..although that's pretty bland and perhaps doesn't really cover all of the factions in EB. I'm just curious as to how "hypothetically" it may have been used and if so, what would the cultures/religions "hypothetically" been called. BTW, I'm just curious because i'm "messing" around with this feature in my EB installation and it would be nice to get an idea or two.

  2. #2
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Default Re: Hypothetical question on using a BI Feature..

    The roamns definetley don't deserve their own culture. They didn't even have it in 0.7X when it was 1.3 based, not untill 1.5 (0.8) and 7 slots were the romans added as a culture.
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

  3. #3

    Default Re: Hypothetical question on using a BI Feature..

    That would happen if anyone would be willing to make an EB-XGM merger...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Default Re: Hypothetical question on using a BI Feature..

    Yourself, possibly?
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
    Join Date
    Jan 2006
    Posts
    3,074

    Default Re: Hypothetical question on using a BI Feature..

    Check our EB2 forum in the coming monhs to see how we would possibly have used such a feature.

  6. #6

    Default Re: Hypothetical question on using a BI Feature..

    Quote Originally Posted by Pharnakes
    Yourself, possibly?
    Yes, me and the army of clones needed for such an effort...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  7. #7
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Hypothetical question on using a BI Feature..

    I would make a Greek-Roman culture, not that they were the same, but they were much less alien to each other than, for example, Lusotannians and Saka. That would allow for a third (Eastern) culture:

    Greek-Roman
    (Western) Barbarian, including Getai
    Eastern: Saba, Sauromatae, Saka, Parthia and Karthago

    Not, that I would say that Karthago has anything in common with Parthia, but they should belong to a culture that is different from the others around. They will hardly come in contact with the steppe people in a normal campaign, and I think the destert people from Northern Africa and those from Arabia are not so different that they can not share a culture. Especially since the Karthagians were themselves from the Near East.

    --------------------------------

    Edit: Armenia should be "Eastern" too. That leaves a questionmark for Pontos.
    Last edited by konny; 12-05-2007 at 00:13.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  8. #8

    Default Re: Hypothetical question on using a BI Feature..

    Pontus should start eastern but become greek after a while...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  9. #9
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Hypothetical question on using a BI Feature..

    Is that possible?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10

    Default Re: Hypothetical question on using a BI Feature..

    Very possible . Certain barbarians in BI could become Christian . I would tie it in with Gov't . Type I is a persian style gov't . Type II would be a Hellenic style gov't. You could also have a "Persian" school and a "Hellenic" school to raise the % too .


    Join the Army: A Pontic AAR
    https://forums.totalwar.org/vb/showthread.php?t=96984
    ...uh coptic mother****er:A Makuria Comedy AAR
    https://forums.totalwar.org/vb/showt...93#post1814493

  11. #11
    The Aspiring God Of War Member Lysander13's Avatar
    Join Date
    Nov 2006
    Location
    Leading the assault against the Gods at Mount Olympos itself.
    Posts
    373

    Default Re: Hypothetical question on using a BI Feature..

    Quote Originally Posted by Zarax
    That would happen if anyone would be willing to make an EB-XGM merger...
    Hmmm...Perhaps your onto something there. I just downloaded the latest version of XGM ( i previously had a really old version ) to take a peek and remind myself on how XGM uses this religion feature. Since one is rather limited to 3 religions/cultures ( limited that is if you want the unrest to work as well ) perhaps something similar to the way XGM uses it would be the way to go. XGM has it as Eastern Civilized, Western Civilized, and Barbarian. Rather generic perhaps, however since there is a broad map to cover and your limited to the 3 BI religions that work with the unrest. It would have to be something similar to this. Unless one didn't care about having the working unrest portion of the religion feature...but then why really go thru the trouble. Maybe something like this would make a good unofficial mini-mod in conjunction with some other BI features. It would certainly be a big job however.

  12. #12

    Default Re: Hypothetical question on using a BI Feature..

    It's a huge job, traits are especially tricky on this...
    If anyone is willing to start such a project then the first step would be asking the EB team how many building trees are being reserved for EB2 as it's vital for setting the basis of how detailed the feature can be...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  13. #13
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Default Re: Hypothetical question on using a BI Feature..

    To my knowledge there are no free slots. Maybe 1, prehaps even 2, but basicaly nothing.
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

  14. #14
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Hypothetical question on using a BI Feature..

    Quote Originally Posted by Zarax
    It's a huge job, traits are especially tricky on this...
    If anyone is willing to start such a project then the first step would be asking the EB team how many building trees are being reserved for EB2 as it's vital for setting the basis of how detailed the feature can be...
    eh? Quite apart from EB2 being on a completely different game, MTW2 doubles the number of building complexes available from 64 to 128.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  15. #15
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Default Re: Hypothetical question on using a BI Feature..

    So will eb 2 have more than two mic types?

    There are place were that would help to represent recruitment better, IMHO. Like the roman recruitment of premarian allies, which was very differnet frokm the way all other nations treated their allies.
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

  16. #16
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Hypothetical question on using a BI Feature..

    Personally, I wouldn't expect anything of the government or MIC system in EBI to appear in EBII in any recongnisable way. That is something I'm working on now.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  17. #17
    Member Member mrtwisties's Avatar
    Join Date
    Nov 2007
    Location
    Sydney, Australia
    Posts
    235

    Default Re: Hypothetical question on using a BI Feature..

    Personally, I wouldn't expect anything of the government or MIC system in EBI to appear in EBII in any recongnisable way. That is something I'm working on now.
    Woo!

    (remembers Foot shutting down thread about mercenary-based recruitment system with talk of EBII's awesome capabilities)

  18. #18
    The Aspiring God Of War Member Lysander13's Avatar
    Join Date
    Nov 2006
    Location
    Leading the assault against the Gods at Mount Olympos itself.
    Posts
    373

    Default Re: Hypothetical question on using a BI Feature..

    Quote Originally Posted by Pharnakes
    To my knowledge there are no free slots. Maybe 1, prehaps even 2, but basicaly nothing.
    Well if this is true (and I'm notdoubting that it i'snt) it would kind of kill my vision of turning something like this into an unofficial mini-mod, because as far as mini-mods go, I'm of the ilk that likes to perhaps add a feature or two to my EB game not alter or take away any current working systems in EB. So if the building tree is capped out, that pretty much kills it for me because you would need a few slots to take full advantage of this feature..ie..coversion type buildings, colony buildings perhaps?...Oh well, guess I'll just wait for EBII...

  19. #19

    Default Re: Hypothetical question on using a BI Feature..

    Quote Originally Posted by Foot
    eh? Quite apart from EB2 being on a completely different game, MTW2 doubles the number of building complexes available from 64 to 128.

    Foot
    My mistake, I wasn't aware that MTW2 doubled the building trees so I assumed that they received a similar treatment as the unit slots...
    Anyway, in case there are no free building trees nothing forbids modders to add religion bonuses to the governments, with some extras given by colonies/cultural buildings/governor building.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  20. #20
    Civis Romanus Member Senatus Populusque Romanus's Avatar
    Join Date
    Nov 2007
    Location
    New Jersey, USA
    Posts
    161

    Default Re: Hypothetical question on using a BI Feature..

    It is not hypothetical.

    I don't know if you know the mod, Extented Greek Mod, or XGM.

    XGM Mod uses the religion feature from BI1.6 as culture feature. There is Western European culture, Eastern European culture, Eastern Culture, Barbarian culture. And Whenever you capture a settlement of new culture, you can build buildings that convert the population into specific culture.

    Also they applied the "Nomadic" feature from BI, too. They gave the ability to Barbarian factions such as Gauls to convert into nomadic tribe when they have only 1 settlement left.

    See, If EB can use this features like XGM mod team, EB can be more fun mod i think
    Dignitas, maiestas, auctoritas, libertas, exercitus, imperium, iudicia, honores, consules, voluntas populi Romani
    Dignity, majesty, authority, freedom, the army, rule, judgements, offices, consuls and will of the Roman People


    The Age of Romans : A Romani VIDEO AAR Series

    The EB Documentary Theater

  21. #21

    Default Re: Hypothetical question on using a BI Feature..

    You mean the mod in my sig?
    I think the community is quite aware of it...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  22. #22
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Hypothetical question on using a BI Feature..

    Quote Originally Posted by Lysander13
    So if the building tree is capped out, that pretty much kills it for me because you would need a few slots to take full advantage of this feature..ie..coversion type buildings, colony buildings perhaps?...Oh well, guess I'll just wait for EBII...
    I can't really remember how that religion feature worked in BI,but it were buildings, neighbours and characters that influenced them. When it is just a question of buildings having the ability to change religion/culture, you might be able to add this to allready existing buildings, where it makes sense: Factional MICs, Level I and II governments, military colonies, temples(!) and the like.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  23. #23

    Default Re: Hypothetical question on using a BI Feature..

    Quote Originally Posted by Pharnakes
    So will eb 2 have more than two mic types?
    I think it's very safe to say it will not. Apart from new mechanics being in the works the two-folded MIC system is and was a patch to cover from broken logical operators in RTW 1.5.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  24. #24
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Default Re: Hypothetical question on using a BI Feature..

    Is if possible/fixed in M2, though?

    I assume it is from the other posts?
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO