if my merchants get all the fruit in the game, what then? is there a pop-up "The Sultans' agents now dominates the fruit trade"? do i make xtra money, if so how do i know?
if my merchants get all the fruit in the game, what then? is there a pop-up "The Sultans' agents now dominates the fruit trade"? do i make xtra money, if so how do i know?
But vain the spear and vain the bow,
They never can work War's overthrow;
The hermit's prayer and the widow's tear
Alone can free the world from fear (Blake)
LOL! That would be cool!
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ditto.Originally Posted by Sinan
It would be nice to have an ever increase in income from each source (not just from you being the only person [watch an enemy merchant plant himself on one of two of the same resource in a province], but because of monopolizing it). Maybe even some sort of "Merchant's Guild" reward would be interesting, such as a high quality merchant militia becomes available (think elite caravan guards). You could even add some ancillaries in there too like "Merchant Guard" that would give a +2 to assassination prevention on a random chance (maybe 15% or so a turn) for as long as you have complete dominance of the resource. It would also give the player/AI a reason to aggressively use merchants too.
"Don't mind me, i happen the have the Insane trait....." -Me
Would be pretty cool.ditto.
It would be nice to have an ever increase in income from each source (not just from you being the only person [watch an enemy merchant plant himself on one of two of the same resource in a province], but because of monopolizing it). Maybe even some sort of "Merchant's Guild" reward would be interesting, such as a high quality merchant militia becomes available (think elite caravan guards). You could even add some ancillaries in there too like "Merchant Guard" that would give a +2 to assassination prevention on a random chance (maybe 15% or so a turn) for as long as you have complete dominance of the resource. It would also give the player/AI a reason to aggressively use merchants too.![]()
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I don't think there's any direct bonuses from gaining a monopoly on a resource, other than the Monopolist traits that Merchants can acquire, increasing their Finance and therefore the income gathered. Its a nice feature if you can be bothered with the micromanagement.
That is a cool idea though.![]()
At the end of the day politics is just trash compared to the Gospel.
You don't need all the resources on the map, only in one province that has 2 or more. You don't even need both of them, as long as nobody is on the other one.
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