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  1. #1
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Using add_money to help the AI in EB

    Right, please help me use that cheat with regard to AI factions, in EB particularly. The console says add_money <faction_type> <number> and I'm having trouble with the <faction_type> part. If I type in, say, add_money seleucid 40000 I get an error. If I type in add_money "seleucid" 40000, I don't get an error, but I wouldn't get an error if I replaced "seleucid" with "blah", either. The quotation marks somehow trick the console. So I have no idea if the cheat works or not.

    Maybe I should use add_money selucid_type (what the hell is "type", anyway?) 40000?

    Or should I be using EB faction names, and not vanilla - but EB factions use vanilla slots, so the cheats should still refer to vanilla names... or not?



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  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Using add_money to help the AI in EB

    The key is a comma. If you want to add 25,000 to the Romani, you would do:
    Code:
    add_money seleucids, 25000


  3. #3
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: Using add_money to help the AI in EB

    All right, thanks!

    A comma? I never would have guessed...
    A big THANKS to all Total War modders

    Heed the wisdom in Omanes Alexandropolites' signature!

  4. #4
    Barely a levy Member overweightninja's Avatar
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    Default Re: Using add_money to help the AI in EB

    Also be aware the console command refers to the factions internal name, not it's EB name. So the Seleuicids are actually romans_julii for example.
    You can find which internal names are used for which factions in the descr_strat.txt.
    Cheers

  5. #5

    Default Re: Using add_money to help the AI in EB

    Quote Originally Posted by Visitor13
    All right, thanks!

    A comma? I never would have guessed...
    Multiple 'arguments' or in programmers lingo 'parameters'...
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  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Using add_money to help the AI in EB

    See the EB script in EB/Data/scripts/show_me/EBBS_Script.txt for examples of many commands you can use.

    Having problems getting EB2 to run? Try these solutions.
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  7. #7
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: Using add_money to help the AI in EB

    Cheers guys!
    A big THANKS to all Total War modders

    Heed the wisdom in Omanes Alexandropolites' signature!

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