YLC>The map for that mod looks just about right. Very similar area to RTW. Of course, I was hoping myself to extend the map southwards so I could get in Numidia, but since as this is MTW, not RTW, that would be for me a) a waste of provinces and b) create too vulnerable a faction. But then again, it might not do those things, as looking at the map for your mod there is room at the bottom for Numidia, without extra extension southwards.
I was, of course, looking to add the Baelaric Islands into my mod, and make the campaign map a little more colourful. But thanks for telling me about the map, I'll ponder on it.
The number of factions I'd want for my mod are something to consider, especially in light of the 107 province limit. I'd have to locate provinces properly...you don't mind if I save a jpg of the 800x600 map from DATW (from the link in the thread where it shows a zoomed out map), do you? I was thinking of calculating roughly where the provinces could be added, and how it might affect the province limit, in Photoshop.
EDIT: Nevermind...just checked an old thread in the RTW forums here at the .org - vanilla RTW had 101 provinces, and with swapping some provinces around because of room and adding extra ones in, that's more than enough. I'll have to ask the team of RTR if I could take a peek at their map and if I can base part of mine off of it, amalgamating it with the vanilla RTW province layout. Should be fine, though. Of course, still want the Baelaric Islands present, but going southwards...not certain about that. Omitting Numidia might be wise, I dunno.
I also reconsidered culture. Here is my preference as follows if there are only 4 slots:
1) Catholicsm > Roman
2) Orthodoxy > Hellenic
3) Islam > Barbarian
4) Paganism > Middle Eastern (amalgamation of Carthaginian, Egyptian and Eastern)
The reasoning behind the swapping of Islam and Paganism in terms of what culture they'd be renamed and relogoed as is simple - I will include the Papacy as the Roman Senate, and have Crusades as special Senate Missions. This means agents to increase zeal in Roman provinces is to be a feature. AND since as Islam allows Jihads, converting it to represent the Barbarian factions will allow me to use the Jihad function as a sort of 'Horde' or 'United Battlefront' option, where the barbarians all join together to fight a common enemy for a short time, to reconquer annexed lands (a bit like Boudicca (sp?) or Vercingetorix (sp?)).
PS: I hope I didn't offend anyone by stating my intention to relogo and rename the Islam religion as the Barbarian culture set. I only did so because I can now use the Jihad function of the game and rename it to allow the barbarian factions to band together against their enemies. If I did offend anyone...sorry, but tough luck, if I implement the use of this feature, this is the only way it can be done - unless there's a way to allow the converted Paganism religion to use such a feature (in that case, Islam would be converted to the Middle Eastern culture, and Paganism would be used for the Barbarian culture).
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