Well, here I am again, considering modding MTW. I just *can't* get the idea of my own mod off of my mind. It's that Medieval's Rome: Total War idea, where I try to capture the glory along the lines of RTW, but in MTW, making it even more glorious. But I wouldn't be able to do it on my own...and it'd take a very long time. That said, plenty of conceptual work would be in store before any modding itself was done.
So, should I really make a run at this idea for a mod? Should I assemble a team of some of our finest modders - and other people who can help out in other areas - to help it along?
I think it'd be well worth it to attempt this mod, but it's so complicated with all the issues to consider...
It might be best to start by asking who might be able to help out and how before jumping into any modding venture. And what everyone's ideas might be for a mod like this. I've started threads before, but they've died down and I've gotten lazy about it all. I have no wish to do so this time.
So, personally, I'd like to develop a mod that is along the lines of the original Rome: Total War, but with a bit of a better balance between gameplay and historical accuracy. Not too many factions, but I really like having plenty of players in the world - it makes it more interesting, more varied (as long as they don't keep getting gobbled up within the first few turns), complete with historically accurate names (what they called themselves). New campaign map, along with new campaign map pieces (armies and the castle pieces) and a new province layout altogether. New portraits for all characters. Titles to reflect the era (especially the Roman Senate's heirarchy...from Aedile to Censor to Pontifex Maximus and all that...). Perhaps multiple campaign starts, but that is something to worry about later. A game that spans from 295BC to 117AD or so...
All ideas to throw around. As I said before, it's best to throw ideas around first before anything can get done. My mistakes previous times I attempted this were that I just didn't make the necessary preparations and enlist the necessary help...
A few extra things I forgot from above...instead of religion, there'd be culture (not spread by agents). There'd be 1) Roman, 2) Hellenic, 3) Eastern, 4) Carthaginian, 5) Barbarian and 6) Egyptian (Ptolemaic Empire) as the cultures.
The factions I imagine could be involved (only generic placeholder names at this point...) would be along the lines of:
1) The Republic of Rome
2) Carthage
3) Epirus
4) Illyria
5) Macedonia
6) Greek City States
7) Seleucid Empire
8) Ptolemaic Empire
9) Pontus
10) Armenia
11) Parthia
12) Scythia/Sarmatia
13) Gallic tribes?
14) British tribes?
15) Germanic tribes?
16) Iberian tribes?
17) Numidia?
18) Dacia?
19) Etruria?
20) Picts (separate from British tribes, the guys beyond good ol' Hadrian's wall)?
21) Kingdom of Pergamum?
Now, that's just a potential list, and by no means historically accurate at this point (one reason I tagged the word 'tribes' in there - perhaps one tribe from history chosen to represent each of those peoples?).
So, if I may ask everyone what they think? I mean, another possibility is a shrunken campaign map to cover the earlier Roman times, with the Samnites, Etruscans, Carthaginians, etc etc. All ideas are welcome.
EDIT: Sorry for such a long post.
EDIT 2: Again, wondering about the province limit...107, isn't it? That creates issues, in my opinion, that would constrain my personal ideas about the mod. So I do need input, because I'm probably thinking too big...
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