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Thread: campaign city battle load CDT

  1. #1
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default campaign city battle load CDT

    when i siege a settlement,i get a CDT when i try to load the battle.This happend with just some settlement,not all.And very different from each other.Like seleucid and carthaginians....From what it can depends?
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: campaign city battle load CDT

    I'm not sure they're that different don't they both use Eastern building types?

    anyway could you please give some sort of background about which files you have been altering, if you've been modding settlement plans the problem is likely to be there. If you haven't it might be something text based like ambush problem, or sounds or formations or, you get the picture.......
    Not used mods before? Looking for something small and fun?!
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  3. #3
    Notepad user Member Red Spot's Avatar
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    Default Re: campaign city battle load CDT

    those are both elephant recruiting factions ... by any chance any of those in any of the armies involved (just a speculation based on an issue I currently have myself....)


    G

  4. #4
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default Re: campaign city battle load CDT

    I haven't checked for errors in the campaign until now(my mod is pretty big and based on RTR).I have't altered the settlement plans(bit have created new buildings in EDB).And i realise now that all settlement give me this error when loading(with every faction).The fact is that happend only in siege battes(nodifference on attacking or being attacked)

    I have created cstom formations for the AI....It may be that.I will check.Any other idea
    Last edited by Patrizius; 12-06-2007 at 20:48.
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  5. #5
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default Re: campaign city battle load CDT

    Ok it was Ai formation. .It's probably the fact that i insert
    elephants line...I will ask in the topic above that seems to be what i need.Thanks to all
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  6. #6
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default Re: campaign city battle load CDT

    http://www.totalwar.org/Downloads/Rt...mations_ai.txt

    here it's my descr formation ai.If anyone understand what's going bad with it i will marry him
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  7. #7
    Notepad user Member Red Spot's Avatar
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    Default Re: campaign city battle load CDT

    Also suggested in the other topic but now that I've seen your formations ..
    try and see what happens if you put the prio. for the elephants way up so the game puts them all where you actually assign them

    try to avoid using generalizations like "cavalry", "infantry" or "all" to often (you only need 1 "all" in each formation and no cavalry/infantry), try putting combinations like "heavy cavalry + light cavalry + skirmish cavalry" in there to try and make the group less acceptable for elephant deployment ...

    Edit;
    after a closer look ... sorry but your formations are totally screwed ...
    you need to assign proper relative positions
    example of one of your block;
    Code:
    		;; general at the very back
    		begin_block 2
    			max_units				1
    			unit_type			general_unit		1.0
    	                default_melee_state	defend
    			unit_density			close
    			block_formation			line
    			block_relative_pos		2 0.0 -80.0
    			inter_unit_spacing		3.0
    			priority				1.0
    		end_block
    see how you put the general relative to itself ..??
    meaning its deployed like block 0, at the front of the formation, most likelly in between an other unit ..
    not a CTD/freeze issue, but imo not the proper way, and guessing also not as intended.


    G
    Last edited by Red Spot; 12-06-2007 at 21:52.

  8. #8
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Thumbs up Re: campaign city battle load CDT

    ok it was my first try in creating formations!and i merely edited Sinhuet ones .Anyway this one seem to be the problem,cause it now works
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  9. #9
    Notepad user Member Red Spot's Avatar
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    Default Re: campaign city battle load CDT

    so when will you propose, or is it still a surprise ...?? .. ;)


    G

  10. #10
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default Re: campaign city battle load CDT

    it can't go!
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

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