Quote Originally Posted by Sinan
LOL! That would be cool!
ditto.

It would be nice to have an ever increase in income from each source (not just from you being the only person [watch an enemy merchant plant himself on one of two of the same resource in a province], but because of monopolizing it). Maybe even some sort of "Merchant's Guild" reward would be interesting, such as a high quality merchant militia becomes available (think elite caravan guards). You could even add some ancillaries in there too like "Merchant Guard" that would give a +2 to assassination prevention on a random chance (maybe 15% or so a turn) for as long as you have complete dominance of the resource. It would also give the player/AI a reason to aggressively use merchants too.