Quote Originally Posted by Lgk
I tried increasing hps once and was disappointed - no, not with result, but with process itself. Basically you will have some lowly levies standing seemingly impervious under a vicious missile shower, and then suddenly they start to fall like flies in seconds... Hilarious, but quite unrealistic... so i dropped the idea.
Yeah, that's why I thought I'd experiment with dropping the lethality down instead (to 1/4 of what it currently is). Only problem then is that I believe the lethality of missile units is hardcoded, so I'd have to do something to balance them out again. I'm considering just adding a bit of extra delay between shots.