Aye, the Pickaxe of Political Perversion, a prickly pinch we use to pressure a pasty prince from his place of pride!
How sharply does this tool strike in Medieval: Total War?
Is it possible to create a cave of turbulence within the chest of a kingdom, that will burst through the ribcage of it's king?
As a technicality, I am talking of the disappointing account of Rome: Total War, in which you could assassinate, or defeat in battle, far over thirty successive rulers of a particular cultural idiom, and unless you poached their territory and relieved them of provinces, such a thiefdom would never suffer unrest.
I know that, politically, nations in MTW are far more tottering and unstable, which I love the sound of - that civil wars are very much an active occurrence and that they can destroy any province.
But I wish to know the different ways such evil treachery can be machinated.
As an example, if Rome: Total War had the workings of MTW to show, and I, as the Antigonid dynasty, made a punitive drive into the Seleukid Empire by landing in Syria, and pushing east of Antiocheia through Parapotamia and finishing in Lesser Armenia - would I, by splitting the empire in two - throw everything into great chaos and destory this faction?
In RTW, the faction still having over ten provinces on either side of me, would simply overwhelm my expedition, and even if I destroyed everything of worth and exterminated the entire population before retreating from the provinces - the Empire would recover almost immediately, with no apparent damage..
In fact, the game would probably create 5 full stacks of well experienced freedmen - as well as immediately recreating all lost buildings.
That is where I lose my immersion - one of the main reasons I have deserted to MTW.
Which thankfully, after a long fight, I will have tomorrow!
Could someone put my fears and curiosity to death?
Bookmarks