Civil unrest in MTW basically takes 2 forms, rebellions and civil wars. A rebelion has a chance to occur whanever a province's loyalty drops below 100%. This is contained within a province and can take the form of a peasant uprising, religious revolt or loyalist rebellion. This is contained within one province. Civil wars are a much larger problem. A civil war is triggered when a number of the factions generals have low loyalty. If there are enough low loyalty generals, they will split away from the faction becoming rebels. This usually happens when the faction leader has low influence or if the leader has just died and a weaker king has taken the throne. Civil wars vary in size depending on how many generals rebel against the crown.
The scenario you describe here wouldn't necessarily destroy the faction entirely, but I wouldn't be surprised to see it at least cause some rebellions. Province loyalty is determined by several factors, garrison size, tax levels, the provincial govenors stats and proximity to the faction leader. That last factor is particularly important. By cutting your enemies provinces off from their leader, you make the chance of rebellion in these provinces far higher, especially if your opponent has a particularly large empire. Loss of provinces to these rebellions would drive down the leaders influence, causing his generals loyalty to drop and possibly even causing a civil war. In this way, MTW gives you a lot more options then RTW. A few quick strikes against even a much larger enemy can cause large amounts of unrest, weakening your enemy and pulling their attention away from you.Originally Posted by Glenn
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