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Forum > Medieval 2: Total War > Medieval 2: Total War > M2:TW Modification > Learn to Mod > Modding Questions >
Thread: Is it possible to mod in settlement specific units?
Zaleukos 11:17 12-11-2007
I'm thick, didnt realise that EB2 were for MTW2 right away:)

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blacksnail 19:01 12-11-2007
No worries, we're still in the buildup. EB1 is for RTW, EB2 is for M2TW.

RTW had 64 as well. We used a combination - arbitrarily splitting the map into three overall sections (using 3 HRs), then splitting each section into 5 subsections (using 5 HRs), then each subsection in to 16 regions (using 8 HRs - 4 binary "yes" and 4 binary "no"). You'd end up with "EA C y8 n4 y2 y1" which meant "Eastern section, subsection C, region 11." We weren't using many HRs at the time so we could afford to use 16 in this fashion. This meant there would be 6 HRs in each region no matter what, but there wasn't a restriction so we were good to go.

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