Mouzafphaerre 18:04 12-07-2007
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Kept this out of the minor anomalies thread because it's been a game hindering major nuisance.
In Lilibeo, I counted 19 of the Carthage1reform thingie. I'm sure if the farm, palace, roads and walls were destructible it would be more. It's game hindering because, filling up the city panel, which displays a maximum of 24 buildings, it prevents you from managing your buildings.
I believe this is a bug, isn't it? Maybe a renegade loop in the script somewhere?
Is it possible to get rid of them anyway within the game?
Thanks in advance.
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Yes, that definitely sounds like a bug.
Mouzafphaerre 20:36 12-07-2007
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I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
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Hey Mouz can you please post a savegame of this thing with the reform building spam happening? We'd need one to fix it.
Or someone else...
jhhowell 00:54 12-10-2007
Originally Posted by
Mouzafphaerre:
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I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical? 
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Though Foot's fix just slowed down the spam, it didn't fix the problem entirely. I too would be interested to know if there's a way to get rid of the excess markers (change the marker "buildings" from indestructible to destructible, perhaps?).
Redmeth, Atilius, if you guys would like a Hayasdan savegame just let me know, I've got tons...
Mouzafphaerre, it sounds like it's too late for this to help, but the way I got past the Hayasdan bug was to simply comment out the EBBS lines which add the offending markers. They're already there in my Hai campaign (seven of each), they'll never appear anyway if I play another faction, so no problem.
Originally Posted by jhhowell:
Redmeth, Atilius, if you guys would like a Hayasdan savegame just let me know, I've got tons...
By all means, upload one of the bloody things. (The fewer extra markers, the better.)
Mouzafphaerre 04:42 12-10-2007
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I'm still playing my first and only Lusotana campaign with a single savegame. Captured Bocchoris and noticed the somewhat excessive number of buildings there. But in Lilibeo it seems like everywhere is crawling Carthage1Reform.
Savegame here
Quicksave from a while back (may not have captured Lilibeo yet)
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cyberVIP 08:05 12-10-2007
Originally Posted by
Mouzafphaerre:
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I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical? 
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Salute!
Yes i`ve encountered same `gov type buildings spam` after 1st AND 2nd Hayasdan reform`s req was completed (not Orontid dinasty) in my test haya campaign (freezed).
For exemple Sophene had 3-4 homeland markers (+initial subjugate).
Savegame would be provided on request.
The Hayasdan problem has been solved now too. The fix will be made available shortly.
I'll possibly port it today, otherwise tomorrow. All hail Atilius

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jhhowell 02:49 12-12-2007
Originally Posted by Atilius:
The Hayasdan problem has been solved now too. The fix will be made available shortly.
Thanks! I guess you don't need the savegame now...
Does anyone know if it's possible to change these homeland/expansion marker "buildings" so that they can be destroyed? I'd really like to clear out my homeland cities - I can't even confirm that the script fix (which doesn't mention Hayasdan) includes the Hayasdan spam fix, since every one of my homeland cities is at or beyond the limit of 24 visible buildings now... I've looked at export_descr_buildings but couldn't find the marker buildings, and I don't see anything that indicates which buildings can or cannot be destroyed either.
Originally Posted by Mouzafphaerre:
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In Lilibeo, I counted 19 of the Carthage1reform thingie.
Which faction were you playing? Can you upload a saved game?
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