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I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
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I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Hey Mouz can you please post a savegame of this thing with the reform building spam happening? We'd need one to fix it.
Or someone else...
Though Foot's fix just slowed down the spam, it didn't fix the problem entirely. I too would be interested to know if there's a way to get rid of the excess markers (change the marker "buildings" from indestructible to destructible, perhaps?).Originally Posted by Mouzafphaerre
Redmeth, Atilius, if you guys would like a Hayasdan savegame just let me know, I've got tons...
Mouzafphaerre, it sounds like it's too late for this to help, but the way I got past the Hayasdan bug was to simply comment out the EBBS lines which add the offending markers. They're already there in my Hai campaign (seven of each), they'll never appear anyway if I play another faction, so no problem.
By all means, upload one of the bloody things. (The fewer extra markers, the better.)Originally Posted by jhhowell
Last edited by Atilius; 12-10-2007 at 02:02.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
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I'm still playing my first and only Lusotana campaign with a single savegame. Captured Bocchoris and noticed the somewhat excessive number of buildings there. But in Lilibeo it seems like everywhere is crawling Carthage1Reform.
Savegame here
Quicksave from a while back (may not have captured Lilibeo yet)
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Thanks very much for the saveame. I was able to confirm that I understood the problem. I have a fix, which I'll ask bovi to make available ASAP since this can cause a CTD.
You are 4 or 5 save-and-reloads from a CTD, so I'd recommend that you stop playing that campaign until we can make the fix available.
Last edited by Atilius; 12-10-2007 at 05:16.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
Salute!Originally Posted by Mouzafphaerre
Yes i`ve encountered same `gov type buildings spam` after 1st AND 2nd Hayasdan reform`s req was completed (not Orontid dinasty) in my test haya campaign (freezed).
For exemple Sophene had 3-4 homeland markers (+initial subjugate).
Savegame would be provided on request.
Campaigns:
EB1.1 Qarthadast - completed
EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing
The Hayasdan problem has been solved now too. The fix will be made available shortly.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
I'll possibly port it today, otherwise tomorrow. All hail Atilius.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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Thank you Atilius and bovi!
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Thanks! I guess you don't need the savegame now...Originally Posted by Atilius
Does anyone know if it's possible to change these homeland/expansion marker "buildings" so that they can be destroyed? I'd really like to clear out my homeland cities - I can't even confirm that the script fix (which doesn't mention Hayasdan) includes the Hayasdan spam fix, since every one of my homeland cities is at or beyond the limit of 24 visible buildings now... I've looked at export_descr_buildings but couldn't find the marker buildings, and I don't see anything that indicates which buildings can or cannot be destroyed either.
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So, does making the palaces and walls (if possible) destructible that way cause a CTD? If it doesn't break the game I'll go the trouble and make them destructible before starting my next campaign.But I doubt it, because EB wouldn't let such a ridicule in unless the contrary were impossible.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Quite likely. I tried it last night, renaming all hinterland_precursor entries in export_descr_buildings and text/export_buildings (if I remember the filenames correctly) to simply precursor. No CTD, but the saved game loaded with no marker buildings at all. While it was nice to see my cities clean again, that's obviously not a playable solution.Originally Posted by MarcusAureliusAntoninus
Unless there's some other file I missed where there are hinterland_precursors to edit, it looks like this isn't going to work...
If you rename it in the EDB, you'll have to go through and rename it in all the other files, ranging from the text files to the script. There's probably more than a dozen files with hundreds of changes that you would have to make. And a single error or missed change could cause a crash.
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