(Note: I play primarily strategy games, so just bear that in mind when reading this.)
I think it's important to make sure that when contemplating adding new features to a game, that the AI can utilize said features with a reasonable degree of competence. There are too many examples of game features -- RTW's diplomacy system and MTW's mercenaries, to name only a couple -- that the human player can take advantage of, but the AI cannot (or can make use of in only the most rudimentary fashion). And while I readily admit that a human player will almost always do a better job than computer-controlled opponents of using certain features, one can at least avoid implemeting things that the AI can barely use at all.
Bookmarks