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  1. #1
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Gameplay and AI

    Quote Originally Posted by Husar
    There are also concerns like system requirements, an awesome AI would use a lot of CPU power, maybe multi cores can help with that in the future as you can have one or two cores just to calculate complicated AI routines.
    How old are Half-Life and No One Lives Forever (best shooter ever made by the way)? These games are technically ancient but have better AI then 99% of the other shooters even today, FEAR and Halo top them, and that's it. I think it just asks for some more dedication, nobody would ever say Half-life and NOLF were underdeveloped when it comes to other aspects.

  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Gameplay and AI

    We also have to recognise that horror of the modern games industry...

    Making things easier...

    Even if they could produce an FPS AI that would be practically identical to playing MP against living opponents without the human error, would that be fun?

    I recall Rainbow Six 3: Raven Shield playing MP co-op against the AI on Hard... All the R6 guys were human and all thr tangos AI...

    They would kick our collective butts round after round...

    I doubt that would occur in newer games...

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Gameplay and AI

    Quote Originally Posted by Bob the Insane
    I doubt that would occur in newer games...
    That's true. There seems to be a tendency towards skipping AI altogether and substituting a human opponent. That is, of course, a wonderful thing since I have never seen any AI ever that is more fun to play against than a human. However, the game companies have to make that multiplayer ability easy to use and fun to play. I wouldn't be anywhere near as annoyed with the TW AI if it was possible to play the Grand Campaign against a human opponent in a convenient manner and with the ability to fight battles. Hotseat does not even really qualify as multiplayer in my book.


  4. #4
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Gameplay and AI

    I actually had strategic AI in mind Frag, shooters are somewhat easier I think unless you want the AI to use dynamic objects as cover etc which may be a bit harder but not impossible.
    Concerning those Rainbow games, I remember coming in behind some guy who was some 30 meters away and in the moment I sneaked around the corner he turned and headshot me, that's an aimbot, not an AI.
    Last edited by Husar; 12-12-2007 at 02:57.


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  5. #5
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Gameplay and AI

    Quote Originally Posted by Bob the Insane
    We also have to recognise that horror of the modern games industry...

    Making things easier...

    Even if they could produce an FPS AI that would be practically identical to playing MP against living opponents without the human error, would that be fun?

    I recall Rainbow Six 3: Raven Shield playing MP co-op against the AI on Hard... All the R6 guys were human and all thr tangos AI...

    They would kick our collective butts round after round...

    I doubt that would occur in newer games...
    AI cheats, they always score a headshot.

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