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Thread: Campaign Moral - Something no one really has talked about.

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  1. #1
    Uber Soldat. Member Budwise's Avatar
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    Default Campaign Moral - Something no one really has talked about.

    I really hope after all the talking I have done in the past about CA and possible changes that they would inflict this one upon the next game. (I say inflict because it will most likely be broken and really disapointment to me or the AI will get a free pass on it like Crusade Desertion.)

    You should have another type of moral, for your total empire. For instance, if you are on the up and up and taking over this and that, then it should go up and people are less likely to rebel because PEOPLE ARE HAPPY WITH THEIR LEADER until you go so far into war that people get disgrunted and lose moral when their sons/fathers come home in a box.

    Also, if you are about to lose (AI too) one of your last few territories or even if you have a lot under control to a lesser extent, you should have a chance to add/lose troops. For instance, if I had only 2 DFK and a Chiv Knight and NOTHING ELSE and my city was seiged and assaulted, the peasants living there should grab arms and fill in the rest of the boxes if my moral was high and the assaulter had a poor Reputation, you should get the unit roster filled with peasant/militia type of solders so that you have a "full army" of types. HOWEVER, if you are being attacked while your assaulter won several crusades and treated everyone with Chivary, then your soldiers in a sense should either fight and break quickly or just disband and let the gates open.

    If you turtle and just fend off attacks but never strike back, moral should drop because people would want revenge for loved ones lost and you aren't giving it. Also, if you capture a key providence (or even ANY providence) and just give it away (Giving to pope excluded if your catholic) then the people back home will be annoyed with you for wasting lives to just LOSE what they died to win. Also, sacking should actually ADD moral to the homeland providences but lower "happiness" in the sacked providence due to people liking to have more stuff/money.

    But, if using diplomacy to add a providence instead of attacking, complete a crusade, being chivirous, attacking back when attacked (Pearl Harbor Effect), KEEPING ALLIANCES, helping defend off allies (Remember, civilians probably after a long alliance will have family in your allies homeland as well if you share a border and would be worried if it were attacked. Word spreads), or building various Happiness/Religious/Trade type of buildings should all RAISE your moral.
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    With this combined with Civil Wars RETURNING would add a whole new aspect to the game. It would make both the AI (If programmed right) and you be more reasonable and more realistic. If nothing else, CA has gone a far way to make the game as realistic as possible and I feel that this would be a bonus, not a subtraction to the fun factor of the series.

    As a note though, I believe that if Civil Wars returned, I think they should be few and sparse (Not like in MTW) and the side you DON'T pick will be a new faction that behaves like a real faction. That part shouldn't take that much extra programming and would add a bunch more to the game.
    Last edited by TosaInu; 08-21-2007 at 22:10.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

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