Reading up on this topic and seeing M2's campaign-scripts ... I'd almost call a few things "obvious" (though they arent in my scripts either ... )

Like making a character move after spawning solves the issue of FOW/not moving, M2's scripts move men around when spawned wich always has looked a bit odd to me, to script it as such, now it does ring a bell ...


Nice to know that moving people around after spawning has a purpose ... :)


G