Update no.MMCXXVII for anyone I've been boring with this!
I did test and it didn't seem to mind having armies spawned on same square as agents. (it would be a lot more of a fluke for that to happen as well)
Anallein reminded me about problem with spawned_armies for human player - if they spawn outside your FOW they don't reset the FOW and you can't select them from campaign map. I'm not sure if that affects the AI when AI faction armies spawn or not but am back to testing script with a lot of spawns deliberately induced at start of game.
Getting a mixture of armies slave and faction spawned on first turn, some of which won't be visible from settlements/existing armies does indeed produce a random crash on some runs about 10/20 turns later.
Was trying to see if making the army spawn with a general instead of named character makes any difference and found it won't accept a spawned slave army with a general (though same one as named character works fine). Has anyone got any ideas on why that is, or if spawning slave armies by script is perhaps just a bad idea anyway?????
Other question is should you ensure that all spawns take place in area within line-of sight of settlement owned by spawning faction? In case AI does get version of the FOW problem....
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