For the FOW issue it seems that after the character has been activated and moved he seems to be able to remove the FOW and become clickable via the strat map as well.
Here is an example script of how it works fine to spwan an army for the player and not to have the FOW problem.
Code:
monitor_event FactionTurnStart FactionType Spain
and I_TurnNumber = 1
spawn_army
faction spain
character Esugenos, named character, command 0, influence 0, management 0, subterfuge 0, age 40, , x 45, y 32
unit generic rebel general, exp 2 armour 0 weapon_lvl 0
unit aor caetrati falcata, exp 2 armour 0 weapon_lvl 0
unit aor caetrati falcata, exp 2 armour 0 weapon_lvl 0
unit aor caetrati falcata, exp 2 armour 0 weapon_lvl 0
unit aor caetrati falcata, exp 2 armour 0 weapon_lvl 0
unit aor caetrati falcata, exp 2 armour 0 weapon_lvl 0
unit aor caetrati falcata, exp 2 armour 0 weapon_lvl 0
unit rtr keltoi ambacti, exp 2 armour 0 weapon_lvl 0
unit rtr keltoi ambacti, exp 2 armour 0 weapon_lvl 0
unit rtr keltoi swordsmen, exp 2 armour 0 weapon_lvl 0
unit rtr keltoi swordsmen, exp 2 armour 0 weapon_lvl 0
unit aor iberian cavalry, exp 2 armour 0 weapon_lvl 0
unit aor iberian cavalry, exp 2 armour 0 weapon_lvl 0
unit aor iberian cavalry, exp 2 armour 0 weapon_lvl 0
unit aor iberian cavalry, exp 2 armour 0 weapon_lvl 0
end
move Esugenos, 45, 33
move Esugenos, 45, 32
replenish_action_points Esugenos
terminate_monitor
end_monitor
And 2 pics to show the effects of adding the movement and not:
https://i138.photobucket.com/albums/...oremovefow.jpg
https://i138.photobucket.com/albums/...ues/Solved.jpg
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