Reading up on this topic and seeing M2's campaign-scripts ... I'd almost call a few things "obvious" (though they arent in my scripts either ...)
Like making a character move after spawning solves the issue of FOW/not moving, M2's scripts move men around when spawned wich always has looked a bit odd to me, to script it as such, now it does ring a bell ...
Nice to know that moving people around after spawning has a purpose ... :)
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