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  1. #1
    Member Member Soggius Chippius's Avatar
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    Default Re: Annoying siege bug

    Dammit, just actually had a look for info on the bug and it *is* common. :(
    Sounds like saving before the battle and reloading till you get it to work is the only solution.

  2. #2
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Annoying siege bug

    .
    It hits as frequently with 1.5 as anything.

    A battlefield workaround that works sometimes is repeatedly (double-clicking madly) ordering your soldiers to run elsewhere and once they're out of the buggy loop order them to walk up the tower again. If ordering towards a certain location doesn't work, try another.

    It doesn't work many of the times and the bug hits almost any time besieging a large stone walled city. That's why I use sap points assaulting them and build siege towers only to exploit their magic laser gun capability in case the enemy sallies.
    .
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  3. #3

    Default Re: Annoying siege bug

    Quote Originally Posted by Mouzafphaerre
    .
    A battlefield workaround that works sometimes is repeatedly (double-clicking madly) ordering your soldiers to run elsewhere and once they're out of the buggy loop order them to walk up the tower again. If ordering towards a certain location doesn't work, try another..
    That's what I do. Once the siege tower is placed and if they get stuck, just highlight the unit and click on the top of the wall, a few of them at a time will get unstuck and start climbing the tower. Repeat until the entire unit is up the tower.

    The annoying thing is when this happens to the computer because the unit will sit there the entire battle. That's when you move phalanxes in and chop 'em up.

  4. #4
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Annoying siege bug

    This is a problem I've had assaulting Syrakousai, too. It seems to only happen to large stone walls, though, because assaulting the ordinary stone walls of Roma didn't seem to cause any siege-tower distress. It took ten minutes to get my Gaesatae up the walls. It was a good thing I didn't place the tower anywhere within two towers of the enemy, so they didn't march over to see what the antics were all about.

    Incidentally, another problem. When fighting the wall garrison with a friendly tower at my back, the tower fires into the fighting crowd and coincidentally does way more damage to my own troops than the enemy. It does not particularly help either when they are Gaesatae doing the assaulting... I was fighting a full-size unit of Poeni militia and they shouldn't even have killed more than 2 Gaesatae, but when I had finished with them I was reduced to 90 Gaesatae from a fullsize unit of 120. That tower (captured by me no less) did more damage to me than the entire garrison of the city did (3 gaesatae killed). It was ridiculous...


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  5. #5
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Annoying siege bug

    .
    The bug is about the larger siege tower models built attacking large stone walls.

    I suggest EB to remove large stone walls. They're meaningless and buggy.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  6. #6

    Default Re: Annoying siege bug

    Quote Originally Posted by Mouzafphaerre
    .
    The bug is about the larger siege tower models built attacking large stone walls.

    I suggest EB to remove large stone walls. They're meaningless and buggy.
    .
    Seconded. Actually less usefull in combat also. They look good on the campaign map and that is it.

  7. #7
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: Annoying siege bug

    Quote Originally Posted by pezhetairoi
    Incidentally, another problem. When fighting the wall garrison with a friendly tower at my back, the tower fires into the fighting crowd and coincidentally does way more damage to my own troops than the enemy. It does not particularly help either when they are Gaesatae doing the assaulting... I was fighting a full-size unit of Poeni militia and they shouldn't even have killed more than 2 Gaesatae, but when I had finished with them I was reduced to 90 Gaesatae from a fullsize unit of 120. That tower (captured by me no less) did more damage to me than the entire garrison of the city did (3 gaesatae killed). It was ridiculous...
    GOD those towers are the devil!

    When I'm attacking they seem riddiculously accurate and powerful, but when they're on my side they just go insane. The amount of elites Iv'e lost to those towers could build a land bridge between syria and cyprus
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