Dammit, just actually had a look for info on the bug and it *is* common. :(
Sounds like saving before the battle and reloading till you get it to work is the only solution.
Dammit, just actually had a look for info on the bug and it *is* common. :(
Sounds like saving before the battle and reloading till you get it to work is the only solution.
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It hits as frequently with 1.5 as anything.
A battlefield workaround that works sometimes is repeatedly (double-clicking madly) ordering your soldiers to run elsewhere and once they're out of the buggy loop order them to walk up the tower again. If ordering towards a certain location doesn't work, try another.
It doesn't work many of the times and the bug hits almost any time besieging a large stone walled city. That's why I use sap points assaulting them and build siege towers only to exploit their magic laser gun capability in case the enemy sallies.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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That's what I do. Once the siege tower is placed and if they get stuck, just highlight the unit and click on the top of the wall, a few of them at a time will get unstuck and start climbing the tower. Repeat until the entire unit is up the tower.Originally Posted by Mouzafphaerre
The annoying thing is when this happens to the computer because the unit will sit there the entire battle. That's when you move phalanxes in and chop 'em up.
This is a problem I've had assaulting Syrakousai, too. It seems to only happen to large stone walls, though, because assaulting the ordinary stone walls of Roma didn't seem to cause any siege-tower distress. It took ten minutes to get my Gaesatae up the walls. It was a good thing I didn't place the tower anywhere within two towers of the enemy, so they didn't march over to see what the antics were all about.
Incidentally, another problem. When fighting the wall garrison with a friendly tower at my back, the tower fires into the fighting crowd and coincidentally does way more damage to my own troops than the enemy. It does not particularly help either when they are Gaesatae doing the assaulting... I was fighting a full-size unit of Poeni militia and they shouldn't even have killed more than 2 Gaesatae, but when I had finished with them I was reduced to 90 Gaesatae from a fullsize unit of 120. That tower (captured by me no less) did more damage to me than the entire garrison of the city did (3 gaesatae killed). It was ridiculous...
EB DEVOTEE SINCE 2004
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The bug is about the larger siege tower models built attacking large stone walls.
I suggest EB to remove large stone walls. They're meaningless and buggy.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Originally Posted by Mouzafphaerre
Seconded. Actually less usefull in combat also. They look good on the campaign map and that is it.
GOD those towers are the devil!Originally Posted by pezhetairoi
When I'm attacking they seem riddiculously accurate and powerful, but when they're on my side they just go insane. The amount of elites Iv'e lost to those towers could build a land bridge between syria and cyprus![]()
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