Quote Originally Posted by Palasta
The main problem is, the player is allowed every single time he captured a city, to choose between those three options and of course, most will go for the easy way and send the soldiers in for killing and looting. No severe consequences, a plenty of cash and keeping down the unrest.

The presented "solution", i guess it is only a make over and the effects remain the same. Is the process of capturing a settlement actually moddable or absolutely hardcoded?

In RTW vanilla there was a BIG problem in whic you are doomed any way - That no matter how much army and building's (that have positive effect on public order) you have - you will have riot's.. That is very bad for gameplay and even worse for Historic accuracy!

- And yes, if those high level's of riot's per town verses one amount of let as say - 50 years - are so frequent that you are forced to leave the town to rebel's and then take it again by force just to keep it your own - Then yes, you or I just have to Exterminate the population more often and basically all the time in some period's

Even bigger problem is that EB managed to Keep that Vanilla Extermination pace very well - and unfortunately for EB player's - in one very genuine vanilla way

Thera are much more simple solution's to unable the human player to exterminate all the time - Just by rising the public order point's to all building's can solve that and adding some law_bonuse's to academic's building's and wall's for example and barrack's too!