Quote Originally Posted by russia almighty
I wish people would realize your not suppose to play with very hard battle difficulty .
Agreed. But even more frustrating is how they then complain about something not being realistic, or how a certain unit is "too uber," a phrase I hate. Of course it isn't realistic and of course the enemy's slingers are too uber; the game is designed for medium battle difficulty. Playing on VH battle difficulty is equivalent to voluntarily breaking the mod.

Quote Originally Posted by Maxsimus
I really think that 'bonuse's' for the entire army are just compensateing someone's characteristic's or quality deficit's. While giving the advantage to bonuse's (to entire army) like the most trait's we get in EB - you are making the game much easier for Human player and when you add the RTW.exe AI battle engine to that - you have only winner's (that mean's less competition and battle moves development)
I don't understand what you mean by this. Doesn't the AI get both the bonuses from traits and the bonuses from the command stars? That should add up to far more difficult AI generals with EB system rather than the vanilla command star system.