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  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Game size and dificulty

    Quote Originally Posted by Charge
    Germans are not barbarians ...? They have lesser pop growth (that's why stupid ai always build that one screeching-women shrine) and they suffer more than Britons from large size. Infact they should push Britons not the opposite.
    Sry .. I meant that barbarians - especially britons - can do pretty well ..
    but germanians can win only on the hands of a player and not AI

  2. #2

    Default Re: Game size and dificulty

    Would grain work. I mean it will add a boost of population so with more population more warriors can be trained.

  3. #3

    Post Re: Game size and dificulty

    Quote Originally Posted by Tom0
    Would grain work. I mean it will add a boost of population so with more population more warriors can be trained.
    Having the grain resource being imported/already existing in a region does boost population growth fairly dramatically.

    Sadly the level of exports/imports are uncontrollable, so the population size can spiral out of control once the player/AI has moved out of the earlier stages and the population is growing faster than men can be conscripted. Also where the grain is exported to cannot be controlled, preventing you from directing it to the cities which are expanding much more slowly rather than the ones which don't really need it.

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  4. #4

    Default Re: Game size and dificulty

    Hmm yh so somewhere like "home sweet home" should export around the neighbouring settlements which are all small. But if you put it in Damme or Londinium then that would spiral way out of control.

  5. #5
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Game size and dificulty

    Though Tanais has grain imports too. Putting one in Domus Dulci Domus would mean that the whole northeastern region has grain imports. Pretty much defeats having low base population growth, no?
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  6. #6

    Default Re: Game size and dificulty

    YH you have a point there, although low base rate pop growth is not what we want.

  7. #7
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Game size and dificulty

    Yer, I guess. Just saying that it would sorta detract from the realism of the game. After all, it would be just weird for, say, Vicus Venedae to grow faster than, say, Alexandria or Carthage.
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