Wait, you found MAA to weak and you used UM instead? Um's are of the lowest quality not in the last place because they are peasants (low morale). MAA will be your best offensive unit until high.Originally Posted by Glenn
You use your RTW experience for MTW battles which will get you routed more than you like. Like someone else said, you have to unlearn first. Missile units aren’t the killers in MTW, they are used to cause disruption. They cause premature attacks, halted advances and most importantly they cause a morale drop. This is also where your number of rows come in. The moral won’t drop unless at least 1 soldier dies in a unit. The loss of moral is only temporarily so you have to keep killing with arrows until they rout. The difference between 2 rows and 3 rows is the amount of arrows in 1 volley and the amount of volleys it can fire in 1 minute. 3 rows will fire more volleys of less arrows each. Normal bows reload fast enough that they can keep the moral down deployed in 2 rows. Xbows and firearms can’t always manage that so they may benefit from 3 row deployment.Originally Posted by Glenn
Another tip, make the enemy fatigue itself. If the Almohads had to walk half the map, they would be less fit to fight and would rout sooner. Besides a bigger hill = bigger range for your archers = more depletion of enemy units and a less eager attacking force.
Why would you want to charge with your spears when your enemy comes to you? Formation is everything for spear units. Without a close formation they loose a lot of their fighting skill and charging is one of the biggest disrupters of a close formation. Only charge your spears if the enemy doesn’t come to them.Originally Posted by Glenn
Good placement of your knights as they are immediately able to flank. You might consider moving your general more to the center if you are afraid it has low moral (locale moral boost).Originally Posted by Glenn
But don’t use spearmen as flankers, flankers are fast and have decent melee stats. Spearmen are to cumbersome if you run them round the flanks as they need to reform before engaging and they just don’t kill fast enough. They only serve to lower moral of the flanked unit. Like it has been said, you should’ve used your horses and your UM’s for that.
It was a excellent plan, using appropriate units to ambush and flank but the execution may have been less than excellent.Originally Posted by Glenn
Firstly your UM’s and RK’s should hide somewhere to the side of the path the enemy will most likely take. Otherwise the enemy will stumble on your hidden troops and you will have successfully handed over an isolated part of your fighting force.
Secondly don’t spring the trap to soon. When you charge out before the enemy is engaged they’ll simply turn and meet you head on. You’ll soon be overwhelmed if this happens. You could charge out sooner if an isolated part of his army is within reach and you’re confidend that you can disengage or destroy that part before help arrives.
Clansmen seem to be your cup of tea but don’t forget gallowglasses (AP) and viking units as other similar units. AND don’t forget to build spear units. Clansmen just die to fast if they can’t attack.Originally Posted by Glenn
Bookmarks