A sufficiently good assassin ought to remove him...
A sufficiently good assassin ought to remove him...
Fight like a meatgrinder
Originally Posted by Morte66
you cant assassinate your own people in this game...i tried. It worked in M:TW though.
You cannot remove a client ruler, just like historically someone set up as a puppet king wouldn't just disappear when the protector nation told him to. Negative traits were planned for a client ruler who lost is possition, so that the town would be more likely to rebel.
To replace a ruler, you have to rebuild the Type4. It only takes two turns and that time can represent the transition period.
I'm not sure, but I think client rulers will count as family members and have many may be the reason you'll have a small amount of real family members.
You can assasinate your own characters in RTW, but only spies, assassins, and diplomats. There is no way of directly getting rid of family members or recruitable generals.
I would suggest putting client rulers in places where you want to role-play that you have a client kingdom, and not simply for the reason of getting a free governor. Remember that with a Type4 you can't get most of the high end buildings.
Btw, what kind of bodyguards do client rulers have?
I think they have whatever your family members have.
"My name is Ozymandias, King of Kings:
Look on my works, ye Mighty, and despair!"
--Percy Shelley
How much is their upkeep? If they have say 50 men. For that matter what is the upkeep on a family member?
Family members only have a tiny upkeep, but the client rulers have a huge one (something similar to the amount it cost for upkeep of an elite cavalry unit). I think it is listed for the 'recruitable generals'. I don't know if it varies by unit size or all 'recruitable generals' have the same upkeep no matter the number.
In Massila my Carthaginians have a client ruler whose bodyguard is the "Celtic Lesser King" unit. He has 62 men costing 432 mnai/turn. I'm on large units.Originally Posted by Mykingdomforanos
I'm pretty happy with this guy, because it's a long term front line town -- I nabbed it early by naval landing and I've no plans to expand in Gaul until I get a level 4-5 MIC + blacksmith + temple built in Massila. So a tough heavy infantry unit that can fight defensive sieges on the stone walls is OK with me. I'm assuming they'll regenerate casualties like other bodyguards, which means I don't need a MIC in place to retrain them between battles.
These days I've got so much money that I don't know what to do with it, but I'd be a lot less pleased at getting a pricey cavalry unit during an early expansion phase where they'd be off the front line in a couple of years. I've read a few posts from people who've built level 4 governments in early Pontic expansion and greatly regretted it.
So in most places I would just build a level 3 government instead. Level 4 government is good for those special cases where you need the heavy unit for immediate defensive duty, or you eventually want a level 5 regional MIC and you're prepared to suck up the cost. In Massila I have both...
Fight like a meatgrinder
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That's what I do.Originally Posted by MarcusAureliusAntoninus
I'm using them in regions that I don't aim to expand into but for some reason have to occupy in order to save whose people from their evil WMD-owning oppressors.
If the target town has different culture, it will eventually revolt (mid/late game), always killing the -no movement point- client ruler. Then I take it as they have exploited my favour of granting them their own government,massacre the populationfight off the insurgents and annex the province (Type III government).
I never build gov3/4 where I can build a gov2 and never a gov2 where I can a gov1 as house rules.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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In my latest Romani campaign (ended prematurely by a broken hard drive) I used lvl 4 govs to speed up my annexation of Gaul. Every city got a client ruler, and when they died I figured they had been romanized enough to get a lvl 2 gov.
I guess it's frowned upon, but by the time the clients died I had lvl 5 MICs in the cities and could recruit merc governors if needed.
The only problem was that after a while I ran out of client ruler names (I guess) so the script bugged out...
How comes they have your own faction family names? I mean, can this not be adjusted? It may make sense when not playing Romani, but the Romans installed Client Rulers and I dont remember them ever taking a Roman given name, that was for freed slaves. Is it a constraint?
Correct me if I'm wrong...
Attalus and Eumenes of Pergamon
Massinisa and Syphax of Numidia?
Hardcoded. The client rulers are spawned characters and so must use names from their parent faction name list. We could add the names into the list but then you would get those names for your normal generals as well. Its the same for portraits.Originally Posted by LuciusCorneliusSulla
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Oh.. thanks.
Well I suppose it only doesnt make sense for the Romani, its plausible that other Client Rulers could have a name from their conquering faction...
Could the full name be included? Or would this be a no-no historically.
How are rebels named? I've noticed rebels take on local names. Could this not work for Client Rulers?
If you have have a Type 2 government and build all the high-end buildings that you want, then destroy it and install a Type 4 government, do you lose the high-end buildings? I thought I'd do this on Crete, to give my Cretan Archers an extra experience point.Originally Posted by MarcusAureliusAntoninus
One balloon for not being Roman
No, you'll still have everything you built on the type 2 tree. I usually do this the other way around, if I take a province that I know has good local troops (like Crete), I'll make a type 4 gov and destroy it once I get the MICs built.
Have you done this in 1.0? I remember somebody saying that it was going to stop working.Originally Posted by sanitarium
Fight like a meatgrinder
Another thing about client rulers... If you can't change them, you can build them a school. That'll generally get you at least reasonable governorship.
Fight like a meatgrinder
I do it all the time in 1.0. In my Roman campaign I've been churning out Cretan archers to help take Macedonia and I've got a type II government there now, after previously building the type 4 tree.Originally Posted by Morte66
It was but the additional coding required was not deemed worth the benefit. (Loading times would've increased quite a bit whenever the EDB would be among the loaded files...)Originally Posted by Morte66
Since EBII can again use the old and much desired logical operators that are broken in RTW 1.5, this will not be an issue there anymore - and it'll be bye bye good ol' exploitful days![]()
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
OK, I just did that with Carthage, after I'd built everything I could. I changed from a Type 1 government to Type 4, and now my Sacred Band Infantry and Calvalry start life with 3 chevronsOriginally Posted by sanitarium
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One balloon for not being Roman
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