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Thread: Ship combat

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  1. #1
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Ship combat

    Can add that if a ship is hindered from fleeing it will fight all the attackers. So attacking a runner with all your ships as single fleets will increase the odds of catching it without giving heavy (any? don't remember and never done any thourogh testing on this) penalties.

    You can also use a smaller fast fleet to catch and a bigger fleet to kill.

    Attacking, stars, attack and defense gives combat bonuses (Carracks are really mean ships), but how much is uncertain, mostly thanks to that random factor (that makes 1 dramon sink 4 caravels, it doesn't happen often, but it's quite annoying when it does).
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  2. #2

    Default Re: Ship combat

    What about the strength stat?

    I wish I knew exactly how much command counted for as well.

    Is my 2* Barque with 1A, 2D, 3S stats likely to win against a 0* Caravel with 3,3,1 stats? What about my 0* Barque vs a 1* Galley with stats 1,1,3? Which is better a command * or a point of defense?

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