Can add that if a ship is hindered from fleeing it will fight all the attackers. So attacking a runner with all your ships as single fleets will increase the odds of catching it without giving heavy (any? don't remember and never done any thourogh testing on this) penalties.
You can also use a smaller fast fleet to catch and a bigger fleet to kill.
Attacking, stars, attack and defense gives combat bonuses (Carracks are really mean ships), but how much is uncertain, mostly thanks to that random factor (that makes 1 dramon sink 4 caravels, it doesn't happen often, but it's quite annoying when it does).
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