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Thread: Seleukid reform problem

  1. #1

    Default Seleukid reform problem

    ...or problem and solution actually ;-).

    In my seleukid campaign I noticed that I didn't get the reform precursor buildings in Alexandreia-Ariana, Alexandreia-Eschate and Baktra despite I had the reforms.

    I had conquered Alexandreia-Eschate and Baktra after the reform, while I had Alexandreia-Ariana all the time.

    A quick look into the EBBS told me that the code for Alexandreia-Ariana is missing.

    And after a while I also suspected that a typo caused the reform to happen only once, and therefore not in newly conquered cities.

    With these changes I got the missing precursor buildings in all 3 cities:

    Typo:

    Code:
    monitor_event CharacterTurnEnd FactionType romans_julii
    and Trait SeleukidsDevelopCats > 0
    set_counter Seleukid_Reform 1   ------ an r was missing here (Refom)
    end_monitor
    Code for Alexandreia-Ariana:

    Code:
    monitor_event SettlementTurnStart SettlementName Alexandreia-Ariana
    and I_CompareCounter Seleukid_Reform = 1
    and not SettlementBuildingExists = cataphract
    and I_SettlementOwner Alexandreia_Ariana = romans_julii
    
    console_command create_building Alexandreia-Ariana "cataphract"
    
    end_monitor
    Last edited by burn_again; 12-13-2007 at 00:17.

  2. #2

    Default Re: Seleukid reform problem

    After looking at the code I was also wondering: If I get the reform, but the FM with the SeleukidsDevelopCats trait dies before I conquer Baktra and Alexandreia-Eschate, will I be able to get the reforms there? I mean - does the script look for the traits only to determine where it puts the precursor buildings?

  3. #3

    Default Re: Seleukid reform problem

    Now don't quote me on this, but AFAIK there's a mechanism which ensures that the trait spreads through the entire family tree making it impossible for such unwanted 'features' to appear.

    And AFAIK this was fixed with the Script fixes as found in Bovi's 1.0. Fixes thread?
    - Tellos Athenaios
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  4. #4

    Default Re: Seleukid reform problem

    Nope, this wasn't in the latest fix, I checked.

  5. #5

    Default Re: Seleukid reform problem

    I checked and it is fixed with the internal version of EB 1.1 so I guess it somehow got lost with the latest update of the 1.0 EBBS. I sent a PM about it.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Seleukid reform problem

    It's a long time since I noticed that, I believe right after the release. We decided it would be part of a hotfix if we made one, then we didn't and I forgot about it. I'll incorporate it later today.

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  7. #7

    Default Re: Seleukid reform problem

    Thank you Tellos Athenaios and bovi!

    I wasn't sure if this was already known, I already thought I had killed my first bug ;-).

  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Seleukid reform problem

    Well, you sort of did. Please go ahead and find more, it is very appreciated .

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  9. #9

    Default Re: Seleukid reform problem

    Quote Originally Posted by bovi
    Well, you sort of did. Please go ahead and find more, it is very appreciated .
    I'll try.


    I don't want to bother you, but I see you didn't include the code for Alexandreia-Ariana in the new fix.

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: Seleukid reform problem

    Oh! I didn't even catch that part. I'll have to ask in EBH if it's supposed to get the cataphracts there. Thanks again.

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  11. #11

    Default Re: Seleukid reform problem

    No problem!

    There should be cataphracts in that city according to the EDB.

  12. #12

    Default Re: Seleukid reform problem

    Yes Thellos, there are traits that are added to the sons. There description in the trait file is rather humorous: "Impressed that cats beat his dad"

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  13. #13
    EB annoying hornet Member bovi's Avatar
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    Default Re: Seleukid reform problem

    I'm impressed by this cat.

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  14. #14
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Seleukid reform problem

    Quote Originally Posted by bovi
    I'm impressed by this cat.
    That is an impressive cat!


  15. #15
    EB annoying hornet Member bovi's Avatar
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    Default Re: Seleukid reform problem

    Quote Originally Posted by burn_again
    Code for Alexandreia-Ariana:

    Code:
    monitor_event SettlementTurnStart SettlementName Alexandreia-Ariana
    and I_CompareCounter Seleukid_Reform = 1
    and not SettlementBuildingExists = cataphract
    and I_SettlementOwner Alexandreia_Ariana = romans_julii
    
    console_command create_building Alexandreia_Ariana "cataphract"
    
    end_monitor
    Okay, it's going in. Notice that you had a typo though. create_building takes the internal name, not the display name .

    Having problems getting EB2 to run? Try these solutions.
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  16. #16

    Default Re: Seleukid reform problem

    Cool!

    Hm, didn't notice that typo, but in my campaign it also worked with the display name.

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