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Thread: Seleukid reform problem

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  1. #1
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
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    Norway
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    11,796

    Default Re: Seleukid reform problem

    Quote Originally Posted by burn_again
    Code for Alexandreia-Ariana:

    Code:
    monitor_event SettlementTurnStart SettlementName Alexandreia-Ariana
    and I_CompareCounter Seleukid_Reform = 1
    and not SettlementBuildingExists = cataphract
    and I_SettlementOwner Alexandreia_Ariana = romans_julii
    
    console_command create_building Alexandreia_Ariana "cataphract"
    
    end_monitor
    Okay, it's going in. Notice that you had a typo though. create_building takes the internal name, not the display name .

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  2. #2

    Default Re: Seleukid reform problem

    Cool!

    Hm, didn't notice that typo, but in my campaign it also worked with the display name.

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