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Thread: Unit Graphics modifications for MTW-VI-XL

  1. #31

    Default Re: Unit Graphics modifications for MTW-VI-XL

    I cant wait for these to be released in a patch/update for MTW/VI/XL so i can start a new campaign.............

  2. #32
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Well, my work isn't over yet, Although, the graphic shield and weapon aesthetic surgery is over, now I'm working on the added units that are app. 40. app. 15 from BKB's supermod, and 25 of my own. Obviously the new units will have the renewed graphics, including Bkb's later I will give you a list of them.
    Last edited by Tyberius; 01-12-2008 at 01:07.

  3. #33
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Good news!
    Viking Horde gave me his permission to release my unofficial Tyberius 1.0 patch for MTW-VI-XL 3.0 mod, so just wait for it to be finished.

  4. #34

    Default Re: Unit Graphics modifications for MTW-VI-XL

    Thats great news...cant wait

  5. #35

    Default Re: Unit Graphics modifications for MTW-VI-XL

    Hi Tyberius, wow 40 new units! I can't wait to see your list

  6. #36
    Member Member dimitrios the samian's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    FANTASTIC .....

  7. #37
    Savaran Commander Member Hound of Ulster's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    this should jazz up my MTWXL campaigns.
    'Only the Dead Have Seen the End of War' Plato

    'Ar nDuctas' O'Dougherty clan motto

    'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides

    'Forth Eorlingas!' motto of the Riders of Rohan

    'dammit, In for a Penny, In for a Pound!' the Duke of Wellington

  8. #38
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Hound of Ulster
    this should jazz up my MTWXL campaigns.
    Sadly, I'm affraid that any preexistent campaign will be messed up due to the new units, since the non combat units such as agents, crusades, ships and mounts have been "pushed" down beyond the 256 row, so there will be fleets on top of lands and no agent will work properly. But a new campaign would work just perfectly.


    The new units are:

    1.-Berber Lancers
    2.-CumanHorseArchers
    3.-Seljuk Lancers
    4.-Seljuk Horse Archers
    5.-Berber Warriors
    6.-Berber Archers
    7.-Andalucian Cavalry
    8.-Italian mercenary Cavalry
    9.-Espadachines
    10.-Hebredian Warriors
    11.-Saxon Warriors (from Saxony)
    12.-Gochos (portuguese mountainmen)
    13.-Balcanic Warriors
    14.-Croatian Lighthorse
    15.-Papal Swiss Guard
    16.-Steppe Warriors
    17.-Byzantine Kontarioi
    18.-Byzantine Skutatoi
    19.-Milicia Concejil
    20.-Breton Militia
    21.-Kievan Lancers
    22.-Volga Bulgar Warriors
    23.-African Warriors
    24.-African Skirmishers
    25.-Karelian Warriors (finnish)
    26.-Lowland Clansmen
    27.-Norse Archers
    28.- Psiloi
    29.-Baltic Warriors
    30.-Basque Warriors
    31.-Carpathian Warriors
    32.-English North Militia
    33.-Mounted Squires
    34.-Regular Bowmen
    35.-Elite Bedouin Camel Warriors
    36.-Khwarazmian Swordsmen
    37.-Pecheng Cavalry
    38.-Slav Horsemen
    39.-Scottish men at arms
    40.-Scottish Pikemen
    41.-Milanese Mercenary Crossbowmen

    EDITED: names corrected, new unit added
    Last edited by Tyberius; 02-01-2008 at 21:18.

  9. #39

    Default Re: Unit Graphics modifications for MTW-VI-XL

    My mouth is watering at the thought of all those new units...

  10. #40
    Savaran Commander Member Hound of Ulster's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    which of the units are faction specific/era specific and which can you recruit with all factions in all campaigns.
    'Only the Dead Have Seen the End of War' Plato

    'Ar nDuctas' O'Dougherty clan motto

    'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides

    'Forth Eorlingas!' motto of the Riders of Rohan

    'dammit, In for a Penny, In for a Pound!' the Duke of Wellington

  11. #41
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Hound of Ulster
    which of the units are faction specific/era specific and which can you recruit with all factions in all campaigns.
    I'll make an extended list including, faction, homeland and period.

    By the way, feel free to propose alternate names for the units shown, any help will be welcome.

  12. #42

    Default Re: Unit Graphics modifications for MTW-VI-XL

    By Gocho do you mean Gaucho?

    And for Feudal Knights what do you think about adding a small pennon to the lance with the faction colors on it?

  13. #43
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Wow, Tyberius, you've really outdone yourself. I particularly like the idea of a Cuman horse archer, always felt they deserved one.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  14. #44
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Chainface
    By Gocho do you mean Gaucho?

    And for Feudal Knights what do you think about adding a small pennon to the lance with the faction colors on it?

    Nope, the Gochos are from the mountains of Portugal, and the Gauchos are from Argentina, sort of Sheep Boys.

    and for the pennon, Its not a bad idea, it should be drawn attached to the lance on every frame of the unit .bif and could be different on each frame so it could wave..

  15. #45

    Default Re: Unit Graphics modifications for MTW-VI-XL

    wow I didn't think you could animate it. It seems like it would be a real pain getting it to synch up with the weapon. It will really wow people though.

  16. #46

    Default Re: Unit Graphics modifications for MTW-VI-XL

    Btw here's something i whipped up in a few minutes for laughs.
    Keep up the good work!!

    [img=https://img149.imageshack.us/img149/6244/ghulamknearlyxh0vr0.th.jpg]

  17. #47

    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Tyberius
    By the way, feel free to propose alternate names for the units shown, any help will be welcome.
    1. Algerian Lancers

    During Middle Ages today Algeria was called "al-Magrib al-Awsat" (meanwhile today Morocco was called "al-Magrib al-Aqsa" and Tunisia was "Ifriqiya"). If you name this unit as "Algerian Lancers", you are utilizing a modern concept which is not appropriate for this period. Instead you could use the names of the Berber tribal confederations of the Magrib for this unit (and others): Sanhaja, Zanata, Lamtuna, Masmuda...

    19. Castilian Spearmen

    In the Iberian kingdoms (and many others) town militias were the bulk of the infantry. Good names for this unit could be "Concejo Militia"/"Milicia Concejil" or "Peones concejiles" ("peón" is the common term for an infantrymen in medieval spanish). But towns/concejos also provided an important type of mounted warrior, the "Caballeros Villanos".

  18. #48

    Default Re: Unit Graphics modifications for MTW-VI-XL

    While we're on the subject, would lancer be an appropriate term for these units? To me lancer is a western term that applied only to late medieval/renaissance heavy cavalry.

    But this really depends on how picky you want to be.

  19. #49
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Belisario
    1. Algerian Lancers

    During Middle Ages today Algeria was called "al-Magrib al-Awsat" (meanwhile today Morocco was called "al-Magrib al-Aqsa" and Tunisia was "Ifriqiya"). If you name this unit as "Algerian Lancers", you are utilizing a modern concept which is not appropriate for this period. Instead you could use the names of the Berber tribal confederations of the Magrib for this unit (and others): Sanhaja, Zanata, Lamtuna, Masmuda...
    Not knowing about some people's history may be a problem sometimes. I named this cavalry on the province from it raises, but to be more accurate and not too picky I will rename it "Berber Lancers" as a representative of any tribe.

    Quote Originally Posted by Belisario
    19. Castilian Spearmen

    In the Iberian kingdoms (and many others) town militias were the bulk of the infantry. Good names for this unit could be "Concejo Militia"/"Milicia Concejil" or "Peones concejiles" ("peón" is the common term for an infantrymen in medieval spanish). But towns/concejos also provided an important type of mounted warrior, the "Caballeros Villanos".
    Renamed as "Milicia Concejil"

    Quote Originally Posted by Chainface
    While we're on the subject, would lancer be an appropriate term for these units? To me lancer is a western term that applied only to late medieval/renaissance heavy cavalry.

    But this really depends on how picky you want to be.
    Maybe "lancer" is a too western term but the name is given for the way the unit fights. they fight as lancers. If someone could give me the arabic word for lancers (in our alphabet obviously) gladly I'll rename it, For now I'll call them Berber Cavalry.
    Last edited by Tyberius; 01-20-2008 at 02:01.

  20. #50

    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Tyberius
    Not knowing about some people's history may be a problem sometimes. I named this cavalry on the province from it raises, but to be more accurate and not too picky I will rename it "Berber Lancers" as a representative of any tribe.
    Wise decision. What shield will bear this unit? The typical Berber shield was the adarga (Arabic "al-daraqah"), originally a round leather shield, then heart shaped. Wikipedia article:
    http://en.wikipedia.org/wiki/Adarga

    Quote Originally Posted by Tyberius
    Renamed as "Milicia Concejil"

  21. #51
    Member Member Scias's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Wow just saw the screenies and i really wanna get the XL mod patched up with your work!

    How far are you from releasing the patch for the mod?

  22. #52
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Progress Info:

    Units Finished: Textures, Items, Info pics, Unit icons, Review panel icons, Prod.txt files. all done.



    Now Working:Startpos files

  23. #53
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Startpos!? You don't need to work on that! Just upload what you've done. No messing about with the that.
    Also, what are you editing in the startpos?
    Is this going to turn into a whole campaign or something?
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

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  24. #54
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Raz
    Startpos!? You don't need to work on that! Just upload what you've done. No messing about with the that.
    Also, what are you editing in the startpos?
    Is this going to turn into a whole campaign or something?
    Nope, I'm only Adding some of the new units to the starting of early, high, and late xl campaigns, mainly to rebel provinces. On the other side, my patch also includes new flags and shields, and some faction colour changes. Be patient, it won't take a long.

  25. #55

    Default Re: Unit Graphics modifications for MTW-VI-XL

    Tyberius, I have a question about the unit names.
    13. Why Balcanic warriors and not simly 'Balkan Warriors'
    37. Here I'd reccommend 'Pecheneg Cavalry', the term Pecheng isn't used so often.

    For the next one I'm kinda nitpicking so you can ignore this one if you want :D
    36. It's actually KhwarEzmian not KhwarAzmian
    ... sorry... just had to point that out ... :P

  26. #56
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Afsin
    Tyberius, I have a question about the unit names.
    13. Why Balcanic warriors and not simly 'Balkan Warriors'
    37. Here I'd reccommend 'Pecheneg Cavalry', the term Pecheng isn't used so often.

    For the next one I'm kinda nitpicking so you can ignore this one if you want :D
    36. It's actually KhwarEzmian not KhwarAzmian
    ... sorry... just had to point that out ... :P
    Balcanic is a modern term, I agree, Indeed the unit is called Balkan Warriors on the patch

    Pecheng, Pecheneg, Pechenig, and so on....... vote for the best name xD

    The proper name is Khwarezmid, not Kharazmian, nor Khwarezmian, but since in the original vanilla MTW they are called Khwarazmian, I just left it that way...

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