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  1. #1
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by YourLordandConqueror
    Most excellent! Wish I had half of our skill, I wouldn't need to be concerned abot my unit graphics for DATW! In fact, do you know of anyone that coulddo the animations(besides your self)?
    Just let me know what you want and I'll see if I can do it, let's start with a single texture, and If I manage to spare some time out, maybe I could be of help for your mod.

  2. #2
    Member Member dimitrios the samian's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Three cheers for Tyberius > hip hip hooray !! Tyberius I also look forward to you helping out YLC with some of his animations ,, As when Dark Ages is completed its another mod for us to sink our teeth into & a testament to MTW greatness ..
    Perhaps along the same lines but somewhat much much easier than creating from scratch .. RESKINNING would it be possible .. hmm ? perhaps if not to difficult also enlarging some existing units .
    BREIFLY > We curently have Elephants in two mods Hellenic HTW and Macsens Ancient TW which is still being developed and only going to get better with its upcoming release and proposed Diadochi expansion ,, What I envision is also having the option to add further elite units of Armoured Elephants !! where available in these mods .. The animations are already done so its just a matter of cloaking them in a Kataphrachtic skin ,,
    Tyberius I have over the past 12 months learned the most basic of skills , tga's bifs-bufs ,review panels , parchments scrolls etc etc , I have also recently seen these animations work in motion as well ..
    I would be willing to learn from you this most basic skill as we can do it in stages at the Lab ,, I am in no hurry so it can be done at your leisure & after or in conjuction with your modding schedule ..
    Cheers to all ,, DTS

  3. #3
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by dimitrios the samian
    Three cheers for Tyberius > hip hip hooray !! Tyberius I also look forward to you helping out YLC with some of his animations ,, As when Dark Ages is completed its another mod for us to sink our teeth into & a testament to MTW greatness ..
    Perhaps along the same lines but somewhat much much easier than creating from scratch .. RESKINNING would it be possible .. hmm ? perhaps if not to difficult also enlarging some existing units .
    BREIFLY > We curently have Elephants in two mods Hellenic HTW and Macsens Ancient TW which is still being developed and only going to get better with its upcoming release and proposed Diadochi expansion ,, What I envision is also having the option to add further elite units of Armoured Elephants !! where available in these mods .. The animations are already done so its just a matter of cloaking them in a Kataphrachtic skin ,,
    Tyberius I have over the past 12 months learned the most basic of skills , tga's bifs-bufs ,review panels , parchments scrolls etc etc , I have also recently seen these animations work in motion as well ..
    I would be willing to learn from you this most basic skill as we can do it in stages at the Lab ,, I am in no hurry so it can be done at your leisure & after or in conjuction with your modding schedule ..
    Cheers to all ,, DTS
    Well, Reskinning is not much more difficult than just redo shields and weapons, is just lots and lots more work, since you have to reskin each single position on the 12 frames of the .bif file for each unit texture. I have myself had some failures on it (like trying to draw tartan texture on the peasant bif, just to have clansmen with Kilts, I abandoned the project after being finished the first frame) but to put scale mail to an elephant looks good. Where can I get the texture?........

  4. #4

    Default Re: Unit Graphics modifications for MTW-VI-XL

    WOW! I signed up just to beg you to release these shields and weapons. It gives ME TW a well deserved facelift. Also, have you considered updating the arrow textures? I never liked the vanilla one.

  5. #5
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    At Chainface - you registered just to post that.
    ... well worth it too. I myself almost wet myself after seeing the Chivalric Lances.


    Also Tyberius, I would truly love it if you could help out my Three Kingdoms mod set in China. You'd be an unbelievable help, really. You know, bamboo spears and the works.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  6. #6
    Member Member Tyberius's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Quote Originally Posted by Raz
    At Chainface - you registered just to post that.
    ... well worth it too. I myself almost wet myself after seeing the Chivalric Lances.


    Also Tyberius, I would truly love it if you could help out my Three Kingdoms mod set in China. You'd be an unbelievable help, really. You know, bamboo spears and the works.
    Sure!, I can do it, just send me the files and you'll get your bamboo.

    Quote Originally Posted by Chainface
    WOW! I signed up just to beg you to release these shields and weapons. It gives ME TW a well deserved facelift. Also, have you considered updating the arrow textures? I never liked the vanilla one.
    I think Arrows and Javelins are a hardcoded stuff, if someone tells me how to find those archives, I will modify them.

  7. #7
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Unit Graphics modifications for MTW-VI-XL

    Javelins and Arrows are located in the Textures folder too. You'll need Ultimate Paint to edit them, which is free I believe. It's named XploPage.lbm (I think)

    If you're going to be a graphics wiz, you'll need Ultimate Paint to open and edit .lbm files. I believe that UP is downloadable from the Mizus server. It's a bit different so you'll have to get used to it like you might have gotten used to GIMP or Photoshop. Or simply exporting it into a bmp or something so you can edit it elsewhere is good. Have I dazed you with a yapping on yet? ^_^

    Lbm files are used for some of the graphics used in the Battle folder. UP is handy because once you've got it, you can edit every bit of graphical work in all of MTW. That is assuming you have something that edits TGA files and of course, you have readBIF.
    Last edited by Raz; 01-06-2008 at 04:18.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

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