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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Large Granary bug

    .
    I'm all for those speed brakes, as I've expressed many times around. But when things get repetitive and illogical due to hardcode you get bored.

    I'm talking about 150 game years here. You crush (eliminate) SPQR, take all of her cities. You have already exterminated their population upon conquest. They rebelled once (they always do at least once if they're at the top core building level). You exterminated again. Now they have a village's population.

    Now, logically you settle your own people and they intermingle with the remaining minority and the city adopts your culture. But no, the core building is Roman and they revolt because of like 45% unavoidable culture penalty, because our dear devs decided that you cannot destroy your enemy's palace building. Very historically accurate indeed!

    On the contrary, the next town won't experience these troubles because you have taken it at an upgradable stage and once you convert the palace building everybody is happy within their wooden barbarian houses surrounded with green.

    It actually urges the human player to rush. You think that you should take all those settlements at once before the AI upgrades them to the top level and so on.

    Population growth and building time of upgraded core buildings should be drastically slowed down, IMHO. Thanks for your time.
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    Last edited by Mouzafphaerre; 12-18-2007 at 02:20.
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

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