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Thread: What makes Hayasdan a hard faction to play as?

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  1. #1

    Default Re: What makes Hayasdan a hard faction to play as?

    Hayasdan may be poor, but it is not that bad.

    The trick is to safe money --> build army. It does not have to be big, it just needs to be good enough for one mission. Pick FM and conquer a city. Then disband 90% of that army (you can keep highly depleted units, as retraining may be less expensive in the long run). Rinse and repeat.

    Caucasian Spearmen and Caucasian Archers are extremely useful, despite their low costs. The Caucasus can be conquered without too much cavalry.

    This works extremely well for the Eleutheroi Caucasian cities. My preferred order is Ani-Kamah, Trapezous / Kotais, Mtshketa, Kabalaka, Phraaspa.

    Despite your economy being poor, in the first few years you simply don't need much garrisons. Building a port in Kotais and getting some traderights with Pontus, and the Western Hellenic factions also improves the situation a lot. Build roads. Build markets, and build basic farms. Armavir is a bit special as it needs population boosts as well.

    By the time you have taken Phraaspa, you are guaranteed to run into some Seleukid aggression. By that time your economy should be on track. Use your spy network to get an early warning when they are invading. Build up defences in that city (90% of the time it will Armavir anyway), and move the second army from Phraaspa to Ekbatana. Once you conquer and enslave Ekbatana, your cities with FMs will get nice population boosts.

    And another big defensive bonus for the Hai is that cities are further apart than in Asia Minor. Use your spies and watchtowers. I think Hayasdan are overall the easier faction.

  2. #2
    Member Member Yossarian's Avatar
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    Default Re: What makes Hayasdan a hard faction to play as?

    Spies are essential, even more so when playing as a weaker faction with cities spread wide apart as the Hayasdan. For instance, I didn't have time to respond to the new threat posed by Pontos in the north until they had taken Ani-Kamah from me. By that time I had diverted an army intended to swing east-south into AS territory to instead retake Ani-Kamah and lay siege to the heavily guarded pontic capital.

    I'm a bit disappointed by the lack of serious cash flow from settlements along the Tigris river such as Babylon, Seleukeia, Chartax and one other I can't remember the name of. I was counting on being able to field two, or at least one and a half stacks worth of forces after taking those cities along with Anthioceia, Edessa, Mazaka and Karkathiokerta. As it is, I am barely able to maintain my southern stack containing four Scythian riders and two Babylonian spearmen (south), plus my northern force which has four horse archers, two foot archers and four light infantry. I need mines, but man they are expensive!

    Can anyone advise me on how to make my economy prosper?

  3. #3

    Default Re: What makes Hayasdan a hard faction to play as?

    How is your infrastructure? Especially economical, and to a more limited extent population growth-wise. Ports wherever you can build them are essential. Also make certain you get as many trade rights' agreements as possible. I think the value of an agreement doubles if you are allies with the trading city, but I could be wrong there.

    Use cities like Seleukeia and Ekbatana to give management courses to your younger family members. Better management equals more money in the treasury. Retinue can seriously knock a dent in construction costs. In case you spot a FM with -40% to building costs, you may want to move them to Karkathiokherta and into the Caucasus. Because building mines becomes a lot cheaper then.

    Perhaps it may be time to move the capital, to lower over all corruption. Have you gotten the Caucasian reforms, and have you built lv1 and lv2 governments where possible? These do unlock extra building options.

    As you already have an extensive spy network, you should be able to disband some garrison units in the heart of your young empire. Once you retake Ani-Kamah, Armavir should be protected in its entirity by your own cities (assuming you have Phraaspa). Something similar may hold for Trapezous once you take Amaseia and Sinope.

    Try to expand in such a way, that not every province you take shares a border with a hostile faction (or one that is likely to become hostile). That way you have to spend less money on garrisons.

    If spies are mainly used in your own territory send one of your FMs to construct watch towers. They are quite cheap, and will save money in the long run.

    Raise taxes as much as possible.

    With regards to your northern stack what are you using it for? Sarmatian lands don't have much to offer, and instead you could limit yourself at smallish garrisons in Kotais, Mtshketa and Kabalaka. That way they also provide much needed public order bonuses. Thus allowing you to raise taxes a bit.

    I assume you won't forget to tear down MICs of other factions. These can bring in a fair amount of money. Depending on the population numbers you need to make decisions about conquered settlements. If you can't absorb large numbers anymore, putting a large number of people to the sword may be quite effective. Else, enslavement will be more profitable.

    That should allow you to make a smallish profit of about 5000 per turn. Which is not much, but if you spend the money wisely on economic infrastructure it will get your economy back on track slowly, but surely.

  4. #4
    Member Member Yossarian's Avatar
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    Default Re: What makes Hayasdan a hard faction to play as?

    Thanks for the advice d'Arthez, although I've thought of all the things you mentioned, except for maybe the "schooling" family members bit. The micromanagement may be worth it, but I'm quite short on family members as it is, and the ones I do have are fighting Pontos or are already decent governors in their respective cities. I'll be sure to look into it though to see who may be suitable for schooling. My newly acquired settlements in the south are all governed by client rulers except for the ones closer to home.

    Regarding my northern army, I used it to retake Ani-Kamah and right now it's in the process of wiping out Pontos off the map permanently. The Seleukids are very quiet so I've given myself this luxury while only maintaining a small horse archer force (Faction leader + 3 highly experienced Scythian riders) in the southeast guarding against any incursions into Mesopotamia or Karthiokerta.

    I never got the chance to take Phraaspa or Kabalaka, the AS attacked so I had to go on the defensive whilst in the middle of expanding my territory. Those two settlements, with satrap governments completed, are the only ones I need to complete the Pan-caucasus reforms. I will go for them as soon as I've finished off Pontos. My capital is Karthiokerta, I switched as soon as I expanded southward along the Tigris river. I have a level 1 government in Karthiokerta and Armavir. The other Homeland provinces are level 2 for now. I generally have minimal garrisons were possible and my only real field army is fighting Pontos successfully.

    And yes, I do tear down MICs that I can't use as well as granaries and sometimes healers to avoid population booms in newly acquired provinces.

    Good tip on checking for FMs with -40% construction costs though, I'll be sure to look out for that one!

  5. #5

    Default Re: What makes Hayasdan a hard faction to play as?

    I think the drain on your treasury has been identified: the client rulers. These are relatively costly, certainly when you are not making loads of money. Only worth it in cities with lots of infrastructure in place (Seleukeia, and Alexandreia, once you get there).

    Once you have gotten rid of Pontus, you should have a relatively easy to defend Western border. Cities like Trapezous, Sinope and Nikaia are quite important in terms of trade.

    Antiocheia and Seleukeia can be magnificent defensive positions; especially if you use some Eastern Slingers and regular Persian Archers to help defend these cities (Seleukeia can practically share a garrison with Babylon).

    I assume you do tear down the estates you probably have run into in Seleukeia, and possibly Antocheia.

  6. #6
    Member Member Yossarian's Avatar
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    Default Re: What makes Hayasdan a hard faction to play as?

    Client rulers cost money? I never knew that, but I suppose that is where the "wages" part of my budget is going (3500 + mnai)... Silly me for not realising those pesky allies cost money. Thank you for clearing that up! I'll be sure to switch to lvl 3 governments except for a couple of big cities.

    I'm not sure if I've torn down the estates you mention, but I'm sure I noticed one in Seleukeia which I couldn't decide what to do with. They do provide income as well as growth but I guess the growth part makes estates more negative than positive...

    Thanks again. Can't wait to see what effects these changes will have on my economy!

  7. #7

    Default Re: What makes Hayasdan a hard faction to play as?

    Quote Originally Posted by Yossarian
    Client rulers cost money? I never knew that, but I suppose that is where the "wages" part of my budget is going (3500 + mnai)... Silly me for not realising those pesky allies cost money. Thank you for clearing that up! I'll be sure to switch to lvl 3 governments except for a couple of big cities.

    I'm not sure if I've torn down the estates you mention, but I'm sure I noticed one in Seleukeia which I couldn't decide what to do with. They do provide income as well as growth but I guess the growth part makes estates more negative than positive...

    Thanks again. Can't wait to see what effects these changes will have on my economy!
    Once I find/buy my RTW CD1(always manage to lose it) I'll tone down their costs, just because of how annoying it is to have an expensive unit that you can't get rid of :P
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