Results 1 to 8 of 8

Thread: Charging

  1. #1

    Default Charging

    Is there a minimum "run up" you need in order to get the charge bonus? If you are standing still and then right before the other unit closes on you you attack, do you still get the charge bonus?

  2. #2

    Default Re: Charging

    The unit has to be properly formed and there is a bit of a run up. Generally if you mouse over the unit you will see it's status which is how you can be sure if it's charging or not. I think charging is called "attacking" and melee is referred to as simply "fighting".
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Charging

    It's difficult to quantify exactly, but I generally seem to need 50-100 yards in order to activate a unit's Charge ability. If they're closer to an enemy than that, they usually only fight with their normal Melee ability and cannot "charge" per se.
    "MTW is not a game, it's a way of life." -- drone

  4. #4

    Default Re: Charging

    For fast cav, if you're unit is stationary and facing the charging enemy unit, you can adequately countercharge from 40 meters. If the enemy cav unit is coming in obliquely, you'd best initiate the countercharge before it gets within 80 meters, because your unit has to reform to face the enemy unit. You should double click on the enemy unit because single click may not reform your unit fast enough. Forty meters is the distance from which a cav unit starts to accelerate to charge speed. You'll see the individual cavalrymen lower their lances as they achieve charge momentum, and that's the sign that their charge bonus is activated. For infantry, I would cut these distances in half since infantry moves at about half the speed of cavalry. The charge activation distance for infantry is 30 meters.
    Last edited by Puzz3D; 12-14-2007 at 12:46.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Charging

    .
    How do you measure metres on MTW battlefield?
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  6. #6
    Clan Takiyama Senior Member R'as al Ghul's Avatar
    Join Date
    Jan 2003
    Location
    ignores routers who aren't elite
    Posts
    2,554

    Default Re: Charging

    The battlefield consists of tiles which measure 40*40 meters.
    Two and a half tiles are 100 meters.
    It's not that easy to see the individual tiles, depends on the map. There's also a map in one of the mappacks that only shows a grid and makes measuring easy.

    Yuuki may correct me here, but I think that a 60 men unit in 3 ranks has a width of one texture tile (40 meters).

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  7. #7
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Charging

    .
    Thanks.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  8. #8
    Civis Romanus Member Senatus Populusque Romanus's Avatar
    Join Date
    Nov 2007
    Location
    New Jersey, USA
    Posts
    161

    Default Re: Charging

    yeah, your units have to be "lined up" properly before they charge
    Dignitas, maiestas, auctoritas, libertas, exercitus, imperium, iudicia, honores, consules, voluntas populi Romani
    Dignity, majesty, authority, freedom, the army, rule, judgements, offices, consuls and will of the Roman People


    The Age of Romans : A Romani VIDEO AAR Series

    The EB Documentary Theater

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO