Results 1 to 17 of 17

Thread: Hording!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Hording!

    Quote Originally Posted by CaesarAugustus
    Hmmm... would that be a useful implement for any of the factions in EB2's timeframe?
    An example could be KH: When destroyed in Greece they can reapear on the Crimean or Sicily or in Kyrene. Even though KH is not a faction that should be able to horde in the first place.

    The Nomads would certainly do: Anytime you destroy them a new horde of them will reapear on the edge of the map; might even be in a new manner, for example the Saka come back as Yuehzi.

    The Celts, when expelled from Gaul, may also horde along the Danube or in Galatia.

    etcpp.

    Basicly this function allows for emerging factions without skipping one of the starting ones.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Hording!

    Would this benefit the player any other than playing a steppe faction. It would be cool if we had a kingdom in exile type thing where they reappear in a random rebel provence that was significant to them the turn they lose their last city.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #3
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Hording!

    Quote Originally Posted by antisocialmunky
    Would this benefit the player any other than playing a steppe faction. It would be cool if we had a kingdom in exile type thing where they reappear in a random rebel provence that was significant to them the turn they lose their last city.
    Well, I do not think so. This "re-emerging factions" feature was already in the first MTW and it applied to AI-controlled factions only. If human player lost his/her last city, he/she just gained "game-over" message. I would guess that it will be the same in M2TW and therefore in EB 2 too.

  4. #4
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Hording!

    Respawning AIs are so annoying, should only be revolt. Hordes were (I think) created to represent the Migration Period effectively; it's similar to what happened. But the horde ability should be activated if used: It's annoying to kill every last unit only to have them spawn 5 new family members with full stacks around it. What I mean is hordes should not be so ridiculously strong and should be activated by the "Abandon" option only. Maybe 1 half-to-full stack is reasonable.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  5. #5
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Default Re: Hording!

    Well, if this is tue, I would say that every faction should be given hording. A return to the days of the last true total war!
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

  6. #6

    Default Re: Hording!

    I agree with gamegeek2, you've almost got stronger when becoming a horde.. In vanilla BI, I once tried a "bold" move with the Sarmatians of becoming a horde at the start of the game to move est and wipe out the faction living there... I sieged their only settlement, defeated them after a costly battle only to end up with one settlement, a depleted army and a whole horde of 5-6 stacks full of vengeful family members of the "defeated" faction that wipe me out in turn...

    And if all your FM die, example during the siege of your last settlement, then you're done for! An important fact to know;p

    But if it can be like a trump card for some faction facing annihilation, that could be a nice feature

    cheers
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  7. #7
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Hording!

    It should not be the case that every faction immediatly after destruction reapeas with an even stronger army on the same spot. It would allow for "new faction" of the same culture to pop up after one faction was destroyed.

    For example, the Saka might reappear as the Yuehzi when destroyed under the same triggers that are now used for this invasion, but as a real faction.

    The Sauromates might come back as a new wave of Asian Nomads after some time somewhere on the edge of the map, also to prevent the settled factions from controlling the steppe for to long.

    KH might spawn next to any Greek town after descrution, that is controlled by the Eleutheroi with a strong enough army to take it and start a new run as this polis.

    Celts can come back as any other Celtic tribe, that has not been conquered by another faction, after beeing killed. The same is for the Sweboz on free Germanic lands.

    Re-hording with other factions won't make much sense.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO