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Thread: Carthage reform building spam

  1. #1
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Exclamation Carthage reform building spam

    .
    Kept this out of the minor anomalies thread because it's been a game hindering major nuisance.

    In Lilibeo, I counted 19 of the Carthage1reform thingie. I'm sure if the farm, palace, roads and walls were destructible it would be more. It's game hindering because, filling up the city panel, which displays a maximum of 24 buildings, it prevents you from managing your buildings.

    I believe this is a bug, isn't it? Maybe a renegade loop in the script somewhere?

    Is it possible to get rid of them anyway within the game?

    Thanks in advance.
    .
    Last edited by Mouzafphaerre; 12-07-2007 at 18:05.
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  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Carthage reform building spam

    Yes, that definitely sounds like a bug.

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  3. #3
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Carthage reform building spam

    .
    I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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  4. #4
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Carthage reform building spam

    Hey Mouz can you please post a savegame of this thing with the reform building spam happening? We'd need one to fix it.

    Or someone else...

  5. #5
    Bibliophilic Member Atilius's Avatar
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    Default Re: Carthage reform building spam

    Quote Originally Posted by Mouzafphaerre
    .
    In Lilibeo, I counted 19 of the Carthage1reform thingie.
    Which faction were you playing? Can you upload a saved game?
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  6. #6

    Default Re: Carthage reform building spam

    Quote Originally Posted by Mouzafphaerre
    .
    I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
    .
    Though Foot's fix just slowed down the spam, it didn't fix the problem entirely. I too would be interested to know if there's a way to get rid of the excess markers (change the marker "buildings" from indestructible to destructible, perhaps?).

    Redmeth, Atilius, if you guys would like a Hayasdan savegame just let me know, I've got tons...

    Mouzafphaerre, it sounds like it's too late for this to help, but the way I got past the Hayasdan bug was to simply comment out the EBBS lines which add the offending markers. They're already there in my Hai campaign (seven of each), they'll never appear anyway if I play another faction, so no problem.

  7. #7
    Bibliophilic Member Atilius's Avatar
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    Default Re: Carthage reform building spam

    Quote Originally Posted by jhhowell
    Redmeth, Atilius, if you guys would like a Hayasdan savegame just let me know, I've got tons...
    By all means, upload one of the bloody things. (The fewer extra markers, the better.)
    Last edited by Atilius; 12-10-2007 at 02:02.
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  8. #8
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Carthage reform building spam

    .
    I'm still playing my first and only Lusotana campaign with a single savegame. Captured Bocchoris and noticed the somewhat excessive number of buildings there. But in Lilibeo it seems like everywhere is crawling Carthage1Reform.

    Savegame here
    Quicksave from a while back (may not have captured Lilibeo yet)
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  9. #9
    Bibliophilic Member Atilius's Avatar
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    Default Re: Carthage reform building spam

    Thanks very much for the saveame. I was able to confirm that I understood the problem. I have a fix, which I'll ask bovi to make available ASAP since this can cause a CTD.

    You are 4 or 5 save-and-reloads from a CTD, so I'd recommend that you stop playing that campaign until we can make the fix available.
    Last edited by Atilius; 12-10-2007 at 05:16.
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  10. #10
    Member Member cyberVIP's Avatar
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    Default Re: Carthage reform building spam

    Quote Originally Posted by Mouzafphaerre
    .
    I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
    .
    Salute!
    Yes i`ve encountered same `gov type buildings spam` after 1st AND 2nd Hayasdan reform`s req was completed (not Orontid dinasty) in my test haya campaign (freezed).
    For exemple Sophene had 3-4 homeland markers (+initial subjugate).

    Savegame would be provided on request.
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  11. #11
    Bibliophilic Member Atilius's Avatar
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    Default Re: Carthage reform building spam

    The Hayasdan problem has been solved now too. The fix will be made available shortly.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  12. #12
    EB annoying hornet Member bovi's Avatar
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    Default Re: Carthage reform building spam

    I'll possibly port it today, otherwise tomorrow. All hail Atilius .

    Having problems getting EB2 to run? Try these solutions.
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  13. #13
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Carthage reform building spam

    .
    Thank you Atilius and bovi!
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  14. #14

    Default Re: Carthage reform building spam

    Quote Originally Posted by Atilius
    The Hayasdan problem has been solved now too. The fix will be made available shortly.
    Thanks! I guess you don't need the savegame now...

    Does anyone know if it's possible to change these homeland/expansion marker "buildings" so that they can be destroyed? I'd really like to clear out my homeland cities - I can't even confirm that the script fix (which doesn't mention Hayasdan) includes the Hayasdan spam fix, since every one of my homeland cities is at or beyond the limit of 24 visible buildings now... I've looked at export_descr_buildings but couldn't find the marker buildings, and I don't see anything that indicates which buildings can or cannot be destroyed either.

  15. #15
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Carthage reform building spam

    Having "hinderland" in the name of the building tree is what makes them indestructable. Though, I think renaming the building tree is not save game compatible.


  16. #16
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Carthage reform building spam

    .
    So, does making the palaces and walls (if possible) destructible that way cause a CTD? If it doesn't break the game I'll go the trouble and make them destructible before starting my next campaign. But I doubt it, because EB wouldn't let such a ridicule in unless the contrary were impossible.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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  17. #17
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Carthage reform building spam

    Some buildings are hardcoded indestructable, like palace structures, and there is no way of making them destructable.


  18. #18
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Carthage reform building spam

    .
    So I knew... But you know: Hope!
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  19. #19

    Default Re: Carthage reform building spam

    Quote Originally Posted by MarcusAureliusAntoninus
    Having "hinderland" in the name of the building tree is what makes them indestructable. Though, I think renaming the building tree is not save game compatible.
    Quite likely. I tried it last night, renaming all hinterland_precursor entries in export_descr_buildings and text/export_buildings (if I remember the filenames correctly) to simply precursor. No CTD, but the saved game loaded with no marker buildings at all. While it was nice to see my cities clean again, that's obviously not a playable solution. Unless there's some other file I missed where there are hinterland_precursors to edit, it looks like this isn't going to work...

  20. #20
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Carthage reform building spam

    If you rename it in the EDB, you'll have to go through and rename it in all the other files, ranging from the text files to the script. There's probably more than a dozen files with hundreds of changes that you would have to make. And a single error or missed change could cause a crash.


  21. #21
    EB annoying hornet Member bovi's Avatar
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    Default Re: Carthage reform building spam

    If you want to go through with it, I suggest getting Notepad++, I think that has a function for searching through files for some text pattern in the content. I've never got the Windows search function to do that correctly. If you're going to need an editor in your work too, like me, I recommend trying out UltraEdit, it's a lot of bang for the buck.

    Having problems getting EB2 to run? Try these solutions.
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    ================
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