Results 1 to 21 of 21

Thread: Carthage reform building spam

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Exclamation Carthage reform building spam

    .
    Kept this out of the minor anomalies thread because it's been a game hindering major nuisance.

    In Lilibeo, I counted 19 of the Carthage1reform thingie. I'm sure if the farm, palace, roads and walls were destructible it would be more. It's game hindering because, filling up the city panel, which displays a maximum of 24 buildings, it prevents you from managing your buildings.

    I believe this is a bug, isn't it? Maybe a renegade loop in the script somewhere?

    Is it possible to get rid of them anyway within the game?

    Thanks in advance.
    .
    Last edited by Mouzafphaerre; 12-07-2007 at 18:05.
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  2. #2
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Carthage reform building spam

    Yes, that definitely sounds like a bug.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  3. #3
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Carthage reform building spam

    .
    I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  4. #4
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: Carthage reform building spam

    Hey Mouz can you please post a savegame of this thing with the reform building spam happening? We'd need one to fix it.

    Or someone else...

  5. #5

    Default Re: Carthage reform building spam

    Quote Originally Posted by Mouzafphaerre
    .
    I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
    .
    Though Foot's fix just slowed down the spam, it didn't fix the problem entirely. I too would be interested to know if there's a way to get rid of the excess markers (change the marker "buildings" from indestructible to destructible, perhaps?).

    Redmeth, Atilius, if you guys would like a Hayasdan savegame just let me know, I've got tons...

    Mouzafphaerre, it sounds like it's too late for this to help, but the way I got past the Hayasdan bug was to simply comment out the EBBS lines which add the offending markers. They're already there in my Hai campaign (seven of each), they'll never appear anyway if I play another faction, so no problem.

  6. #6
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: Carthage reform building spam

    Quote Originally Posted by jhhowell
    Redmeth, Atilius, if you guys would like a Hayasdan savegame just let me know, I've got tons...
    By all means, upload one of the bloody things. (The fewer extra markers, the better.)
    Last edited by Atilius; 12-10-2007 at 02:02.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  7. #7
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Carthage reform building spam

    .
    I'm still playing my first and only Lusotana campaign with a single savegame. Captured Bocchoris and noticed the somewhat excessive number of buildings there. But in Lilibeo it seems like everywhere is crawling Carthage1Reform.

    Savegame here
    Quicksave from a while back (may not have captured Lilibeo yet)
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  8. #8
    Member Member cyberVIP's Avatar
    Join Date
    Dec 2006
    Location
    Sarmatia
    Posts
    46

    Default Re: Carthage reform building spam

    Quote Originally Posted by Mouzafphaerre
    .
    I remember a similar case with Hayasdan homeland indicators cancer, which Foot helped the poor sufferer(s). Could they be identical?
    .
    Salute!
    Yes i`ve encountered same `gov type buildings spam` after 1st AND 2nd Hayasdan reform`s req was completed (not Orontid dinasty) in my test haya campaign (freezed).
    For exemple Sophene had 3-4 homeland markers (+initial subjugate).

    Savegame would be provided on request.
    Campaigns:
    EB1.1 Qarthadast - completed
    EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
    EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing

  9. #9
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: Carthage reform building spam

    The Hayasdan problem has been solved now too. The fix will be made available shortly.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  10. #10
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Carthage reform building spam

    I'll possibly port it today, otherwise tomorrow. All hail Atilius .

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  11. #11

    Default Re: Carthage reform building spam

    Quote Originally Posted by Atilius
    The Hayasdan problem has been solved now too. The fix will be made available shortly.
    Thanks! I guess you don't need the savegame now...

    Does anyone know if it's possible to change these homeland/expansion marker "buildings" so that they can be destroyed? I'd really like to clear out my homeland cities - I can't even confirm that the script fix (which doesn't mention Hayasdan) includes the Hayasdan spam fix, since every one of my homeland cities is at or beyond the limit of 24 visible buildings now... I've looked at export_descr_buildings but couldn't find the marker buildings, and I don't see anything that indicates which buildings can or cannot be destroyed either.

  12. #12
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: Carthage reform building spam

    Quote Originally Posted by Mouzafphaerre
    .
    In Lilibeo, I counted 19 of the Carthage1reform thingie.
    Which faction were you playing? Can you upload a saved game?
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO