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Thread: MORALE: FALSE

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  1. #1

    Default Re: MORALE: FALSE

    Posibly a patronising question but do you "save" it?

    Or do you type in capitals?? {edit} <-- it SHOULD be in capitals
    Last edited by mrdun; 12-19-2007 at 23:07.

  2. #2

    Default Re: MORALE: FALSE

    yes,i type it capitals and save it....
    In all warfare,speed is the key!

  3. #3

    Default Re: MORALE: FALSE

    i post my question here so i dun need to open a unnessecary thread..

    will it works in my campaign if i change the morale value of militia hoplites in the export_descr_unit file?
    In all warfare,speed is the key!

  4. #4

    Default Re: MORALE: FALSE

    Wouldn't disabling morale increase the casualties inflicted by brave robots who never retreat?

  5. #5
    Member Charge's Avatar
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    Default Re: MORALE: FALSE

    yep, always 100% deaths at looser side (they can retreat though, if ordered to do so). But it's better than 20% in fight and 75 in chasing..

  6. #6

    Default Re: MORALE: FALSE

    Quote Originally Posted by guineawolf
    i post my question here so i dun need to open a unnessecary thread..

    will it works in my campaign if i change the morale value of militia hoplites in the export_descr_unit file?
    Yes. As has been said above, you need to start a new campaign for it to take effect.

  7. #7
    Member Charge's Avatar
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    Default Re: MORALE: FALSE

    No need for starting new campaign - it's just a edu tweaking..

  8. #8

    Default Re: MORALE: FALSE

    Quote Originally Posted by Charge
    No need for starting new campaign - it's just a edu tweaking..
    Really?

  9. #9
    Member Charge's Avatar
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    Default Re: MORALE: FALSE

    Yup, you need to start new one only after disabling/enabling it (seems so far). There are some files after changing which you need to start new campaign or regenerate .rwm, but it's too complicated to list them all (and I dont know them all...), EDU not one of them (unit numbers only mess maybe if you change them)

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