i post my question here so i dun need to open a unnessecary thread..
will it works in my campaign if i change the morale value of militia hoplites in the export_descr_unit file?![]()
i post my question here so i dun need to open a unnessecary thread..
will it works in my campaign if i change the morale value of militia hoplites in the export_descr_unit file?![]()
In all warfare,speed is the key!
Wouldn't disabling morale increase the casualties inflicted by brave robots who never retreat?
yep, always 100% deaths at looser side (they can retreat though, if ordered to do so). But it's better than 20% in fight and 75 in chasing..
Yes. As has been said above, you need to start a new campaign for it to take effect.Originally Posted by guineawolf
No need for starting new campaign - it's just a edu tweaking..
Really?Originally Posted by Charge
Yup, you need to start new one only after disabling/enabling it (seems so far). There are some files after changing which you need to start new campaign or regenerate .rwm, but it's too complicated to list them all (and I dont know them all...), EDU not one of them (unit numbers only mess maybe if you change them)
i should try this sometime![]()
old name was:Ilikethisgame5
if you die on a elevator,make sure to press up
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