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    Default Re: Advice for Taxes, Newly Conquered Settlements

    What campaigns do you predominantly play? The only one I'm on is the Romani, which given their highways, allows me to hit a rebel stack and come back to town almost on the same turn. This would obviously be more annoying on the Scythian plains.

  2. #2

    Default Re: Advice for Taxes, Newly Conquered Settlements

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  3. #3
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Advice for Taxes, Newly Conquered Settlements

    Quote Originally Posted by Ymarsakar
    Destroy all the government buildings, as recommended before, find any "granaries" and destroy them too.
    You cannot destroy those iirc. Funnily I never experienced population growth as such a problem.

    Things like distance to capital, squalor, unrest, and on the other hand governor's influence and garrison stationed all have a cap of 80%. So when you have a town of 400 households you won't need to station your entire army there, a few units do it as well.

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    EB annoying hornet Member bovi's Avatar
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    Default Re: AW: Advice for Taxes, Newly Conquered Settlements

    Quote Originally Posted by Centurio Nixalsverdrus
    You cannot destroy those iirc.
    In 0.8x you couldn't. In 1.0 you can destroy granaries.

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  5. #5

    Default Re: Advice for Taxes, Newly Conquered Settlements

    Pop is good early on, not so much in the end game when public order is better for military campaigns. Having a front line settlement with less than 900 pop is a problem militarily speaking since you can't recruit many garrison troops, but if you have a pop that low, you probably won't even have adequate defenses there. Which focuses the long view on the fact that the lower the population, the more time you have to build barracks or other things you want without relocating experienced governors, being rioted with enemy spies, or some other unpleasantness.

    The ability to set taxes to very high and keep it there for a settlement is a good safety margin and a quick indication of how long before you will have problems, once you look at the exponential growth of population.

    This way, even if a governor dies on you, you will have time to react. Remembering all the details about which governor is where and what the pop/public order level of each settlement is, gets harder and harder after a certain mark.

    Although the maintenance of your army gets easier and easier with more developed cities. I think I'm at 500,000 total income now in Romani.

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