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Thread: Parthisan Amry out of nowhere - better organisated than any other army
Rycalawre 02:24 12-15-2007
Hi there!

First of all, we're sorry...we very resolved not to complain today. Well, let me be honest, we resolve that every time.

But now, that goes way way too far.

Circumstances: Arche Seleukeia sended an imba eight-eyed spy into a conquered Arche city and provoked a revolution. After 2 turns, which took us over 20.000 Mnai to repair the mess, the hammer smashed in our faces: Arche Seleukeia got the city through revolution.

So far, so good. We don't complain about the case, we lost the city through revolution. We can imagine that this can be quite realistic. But the point is: These partisan units are more skilled and equipped than any other army we fought in the whole game! They have every kind of ballista and elite phalanx, all silver armoured.

But now, seriously: Is this historical? Do the revolutioners build their ballistas in the backyards? And where would they train such skilled phalanx? On the piazza, the governor watching them exercise?

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Tellos Athenaios 02:33 12-15-2007
Originally Posted by Rycalawre:
Hi there!

First of all, we're sorry...we very resolved not to complain today. Well, let me be honest, we resolve that every time.

But now, that goes way way too far.

Circumstances: Arche Seleukeia sended an imba eight-eyed spy into a conquered Arche city and provoked a revolution. After 2 turns, which took us over 20.000 Mnai to repair the mess, the hammer smashed in our faces: Arche Seleukeia got the city through revolution.

So far, so good. We don't complain about the case, we lost the city through revolution. We can imagine that this can be quite realistic. But the point is: These partisan units are more skilled and equipped than any other army we fought in the whole game! They have every kind of ballista and elite phalanx, all silver armoured.

But now, seriously: Is this historical? Do the revolutioners build their ballistas in the backyards? And where would they train such skilled phalanx? On the piazza, the governor watching them exercise?
The engine simply picks random units from whatever is available to the faction that the settlement has chosen to defect to. Nothing we can do about that. Partially it isn't too unrealistic: consider that most troops would've fought with the equipment they got from their dad (who in turn got it from his dad etc. etc.) and (pretend) that they might've decided to look into the local armory...

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bovi 03:55 12-15-2007
There is something you can do about it though. Raze the enemy's MIC.

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Senatus Populusque Romanus 05:19 12-15-2007
It is random-unit selecting.

But if you think about it, so called, "Revolutioners" are independent forces. And if they have a facility in the settlement, they would definitely use that to revolt against the ruling forces.

So i think ( eventhough it is random-selecting ) it seems historical and realistic.

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Dayve 09:46 12-15-2007
If we want to stop this from happening, we can destroy the barracks of the city before it revolts. The AI selects random units from whatever is available in that city. If there are no barracks, they can only recruit Eleutheroi, but make sure you install the quick fix because somebody on the EB team gave them too much lethality. (I blame Teleklos)

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Conqueror 10:10 12-15-2007
They will also hire any mercenaries that happen to be available in the region at the time of the revolt. You can prevent this by hiring the mercs yourself, if you have the money to do so.

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Philippus Flavius Homovallumus 14:40 12-15-2007
So ultimately this comes down a failure to destroy the MIC, hire the local mercs and to govern the settlement properly, or to install a decent garrison.

Additionally, a word to the wise, "we" is the wrong pronoun unless there are two of you sat infront of that computer.

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Mouzafphaerre 15:04 12-15-2007
.
My precious!
.

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Dayve 15:05 12-15-2007
Originally Posted by Philipvs Vallindervs Calicvla:
So ultimately this comes down a failure to destroy the MIC, hire the local mercs and to govern the settlement properly, or to install a decent garrison.

Additionally, a word to the wise, "we" is the wrong pronoun unless there are two of you sat infront of that computer.
He's an OTT roleplayer. By 'we' i believe he is referring to him and his people, the Arche Seleukia.

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Pharnakes 15:36 12-15-2007
No its not, he said that it was his cousin, or maybe he said friend, remember?

Or were you all too busy screaming lynch! to notice?

EDIT: anway he isn't playing AS, his enemies who the city rebeled to are the AS.

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CirdanDharix 17:18 12-15-2007
Is a Parthisan a Parthian Partisan?








Sorry, couldn't help myself.

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Rycalawre 18:41 12-15-2007
Originally Posted by bovi:
There is something you can do about it though. Raze the enemy's MIC.

Thanks! That was something we didn't know!

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marodeur 14:16 12-17-2007
A nice revolution in your backyard keeps population in check and gives an opportunity to keep reserve-formations well trained - so it does also have a bright side... .

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fallen851 15:15 12-17-2007
Originally Posted by bovi:
There is something you can do about it though. Raze the enemy's MIC.
And only you can prevent forest fires.

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Ymarsakar 22:27 12-17-2007
On a related topic, if a city rebels and there is no culture it can defect to, what determines the units that the "Eleutheroi" city can now spawn in the city?

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MarcusAureliusAntoninus 23:17 12-17-2007
Originally Posted by Ymarsakar:
On a related topic, if a city rebels and there is no culture it can defect to, what determines the units that the "Eleutheroi" city can now spawn in the city?
The same thing as whatever faction the town is assigned to, even if that faction is dead.

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pezhetairoi 04:34 12-18-2007
Though razing the MIC may not actually help matters one bit. As Romani I conquered Tyde and even though I had a fullstack legion inside it with a family member, they were unable to help matters since the FM wasn't good enough. In the 10 turns it took my FL to come over and take things in hand personally, Tyde rebelled twice. I had taken care to raze the MIC first thing, so all that came out were Iberi Milites. First time, 10 Milites, triple silvers, with bronze weapon upgrades. I bribed that and disbanded it because it was too out of logic, a village with 400 population and no smith?

Second time, a fullstack of Milites, all ranging between single and triple gold, with gold upgrades. O.o That was RIDICULOUS. And this was with MICs razed, too, and mine just gone up. I couldn't not build MICs, since I needed a source of garrison troops. This time I bribed them, and kept them. They singlehandedly conquered Spain and swept through Africa before being disbanded in Garama. o.O

Razing MICs doesn't necessarily work, Rycalawre's concern is something that has annoyed me quite a bit from time to time also. Isn't there some editable text file we can edit to tell the !#@*@%$ AI not to spawn rebel armies that are so overly experienced and upgraded? I don't care if they spawn a fullstack of hoplitai, just make sure they're inexperienced, or single-bronze.

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Pharnakes 08:15 12-18-2007
No.

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pezhetairoi 10:07 12-18-2007
Well, yeah, it was a rhetorical question. :) I was just hoping against hope. Well, nothing to be done but to use process_cq to convert all the temples to my culture's temples. That oughtta drop the culture penalty enough to make a difference.

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Strategos Alexandros 16:27 12-18-2007
Raze any blacksmiths and + morale buildings

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pezhetairoi 16:54 12-18-2007
I hardly think blacksmiths could be responsible for the weapon upgrades? They were gold, which I'm sure has already been nerfed beyond bronze.

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Strategos Alexandros 16:55 12-18-2007
I think I read somewhere that that doesn't work for rebellions.

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Ymarsakar 23:22 12-21-2007
The armor and chevron levels do seem to be random.

I took over Pontus' capital from the Ptolemaio, moved out of the city, and waited for it to rebel. It still had Pontus' temple I believe. Anyways, it rebelled to Eleutheroi, which didn't happen because I had built any roman buildings there, so I guess it may have tried to rebel to Pontus but failed.

I was always under the impression that the city will rebel to the faction that it has the highest cultural affinity to or the faction that held it before the new owners, when most of the buildings in the settlement was built by that faction.

The reason for my view is simple. I tend to use an army of spies and assassins to weaken large AI Empires that keep pumping out full stacks. Once you sabotage a couple of temples and merchant quarters, the AI tends to run low on money for doing anything other than fixing their buildings. I also was able to get consistent rebelleions from Ptolemaio cities to Makedonian. Also happened with a Ptolemaio city when it rebelled to Koinon Hellenon. I wasn't around the Baltic sea area when those cities fell, but I know Pella was the capital of Makedon or close enough. Pella was occupied by the Ptolemaio and when I caused it to rebell, it rebelled to Makedonia. They spawned with a bunch of arrow launchers too. That must have been due to the faction barracks that was still in Pella. That little island city west of Troy also rebelled to Makedone, and that city I know was held by the Makedonians for while, since I saw various attempts by the Ptolemaio to take it before that city fell.

The units that spawn tend to be what's available regionally or the freed slaves thing. If there are factional barracks, it seems to spawn those if it rebels to a faction. If it rebels to eleutheroi, I tend to just see a bunch of low grade regional troops.

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