Right now, I only have two factions in my campaign - the huns and the rebels. I have given the huns a leader. Is it necessary for the rebels to have one as well? I didn't think it was as they don't have one in the original RTW.
Right now, I only have two factions in my campaign - the huns and the rebels. I have given the huns a leader. Is it necessary for the rebels to have one as well? I didn't think it was as they don't have one in the original RTW.
Proud member of Asia ton Barbaron
It might not be counting it as two factions (if you had more factions you definitely wouldn't need slave general but worth a try)
try just giving them a general, that's all my minimum map had for them.
If you've only got huns in though remember to make them sub_faction huns like
character sub_faction romans_julii, Aulus, general, age 38, , x 2, y 6
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I tried adding a slave general but had no luck. I have uploaded my campaign folder with all the files as well as the regions and settlements stringtable. If you are content enough to look at my work and see if you can find any errors, I would be most grateful. The link is http://files.filefront.com/test+camp.../fileinfo.html
Thanks for all your help on this topic, Makanyane.
Proud member of Asia ton Barbaron
giving rebels (slave-faction) a family works just fine, just a wee bit diff. than adding a family to normal factions ..
as example my slave-faction leader and heir;
(this actually adds 2 families, as when the leader dies the heir will (sort of) form a family of its own ...*hint*)Code:character sub_faction romans_julii, Primus, named character, leader, age 60, , x 78, y 155 traits RS_Pagan 1, RS_NonRoman 1, RS_NonRomanFamily 2, RS_Leader2 1, RS_StartGame 1, RS_Command 2, RS_Management 2, RS_Influence 1 army unit generic rebel general exp 5 armour 1 weapon_lvl 1 character sub_faction romans_julii, Nautius, named character, heir, age 58, , x 431, y 156 traits RS_Pagan 1, RS_NonRoman 1, RS_NonRomanFamily 1, RS_Heir2 1, RS_StartGame 1, RS_Command 2, RS_Management 2, RS_Influence 1 army unit generic rebel general exp 5 armour 1 weapon_lvl 1 character_record Sabina, female, command 0, influence 0, management 0, subterfuge 0, age 59, alive, never_a_leader character_record Salonina, female, command 0, influence 0, management 0, subterfuge 0, age 57, alive, never_a_leader relative Primus, Sabina, Decemius, Posthumus, Aulus, Caius, end relative Nautius, Salonina, Amulius, Augustus, Cassius, Cnaeus, end
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I also messed around with rebel family members in RTW. What I found though, was that the family members never married nor had children. I did get occasional adoption candidates, but nothing more.
Proud member of Asia ton Barbaron
Maybe so but using the method of different "fathers" you can basicly add like near 40 family member to a faction, do that with the slave family-members that also tend to spawn with brigands keeps a nice number of family for the slaugh... er .. reunion ... :D (use it on any other faction and the number of family-members may become game-breaking as they may cause you to go bankrupt ...)Originally Posted by Herennius Volsinius
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Do note about RGB values that the game doesnt seem to like each value, I've had the issue with some of the first versions of my current map that I did a similair thing and just increased RGB-values by 1 for the next region, didnt work ...
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Named characters that spawn as brigands don't actually become members of the rebel family though do they? They are treated as generals like the ones that can be recruited in BI.Originally Posted by Red Spot
Proud member of Asia ton Barbaron
just had quick look - you seem on right lines
try using a fertile green colour for map ground_types instead of the wilderness black, CA said somewhere that every region should have some fertile ground type - don't know if that stops it loading or not though.
if its not that only other thing I can think of is that your regions colours are very close together with only the 1 increment in RGB colour, but I'd see if anyone else can think of anything before you try altering all that!!!!!!
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Nope, that's not making a difference. (I don't think I want to be changing region colours around just yet either - takes a while!) Why exactly would having the regions' colours similar to each other cause a CTD? The RGB values are all clearly stated as being different in descr_regions.
Proud member of Asia ton Barbaron
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