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  1. #1
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Need help with the cheat codes

    Quote Originally Posted by Ibn-Khaldun
    The correct code is - create_unit "settlement/character name" "unit ID" 5 (units max) 8 (offense max) 8 (defense max) 8 (experience points max)

    so it would look like this >> create_unit "Arretium" "roman arcani" 5 8 8 8

    I use this cheat sometimes when I do not want to lose a city that is important .. I'll use this cheat and when the enemy attacks they will face full stack of defenders instead of just 1 unit

    I know it is cheating but sometimes you can't to afford to lose a settelmen

    The downside is that laer in the campaign map you have to pay to all those men that you've created useing "magic"
    I've tried this cheat,but it only seems to work (in Rome 1.5) with the arcani, and in only a few cities,at that. I can't seem to get to work with any other units.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  2. #2

    Default Re: Need help with the cheat codes

    Does anyone know how to get the "give_ancillary" cheat to work?

  3. #3

    Post Re: Need help with the cheat codes

    Quote Originally Posted by Fahad I
    Does anyone know how to get the "give_ancillary" cheat to work?
    I am lead to believe that its one of the many cheats which fail to work correctly. If it does work, however, it will be in the same format as the "give_trait" cheat:
    "give_ancillary [first name]_[last name] [ancillary name]"

    Good luck
    Last edited by Omanes Alexandrapolites; 01-18-2008 at 09:42.
    Dawn is nature's way of telling you to go back to bed

  4. #4

    Default Re: Need help with the cheat codes

    A question about that, do we have to pick out the ancillary names from the files or do we just write it down as it is in the game, like: "Philosopher" or "Drillmaster."

  5. #5

    Post Re: Need help with the cheat codes

    Quote Originally Posted by Fahad I
    A question about that, do we have to pick out the ancillary names from the files or do we just write it down as it is in the game, like: "Philosopher" or "Drillmaster."
    If the cheat is valid, the console will look how it's coded in the "export_descr_ancillaries" file in the game's data folder. It would be easier if it was named in the way it was on screen, but sadly the console commands were more designed for modders than players.

    Dawn is nature's way of telling you to go back to bed

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