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  1. #1

    Default Middle-earth: Total War Content Release

    Middle-earth: Total War


    Middle-earth: Total War was the first LotR-mod for the Total War games, first started on Medieval, and then ported to Rome. Unfortunately work on the mod was halted some time ago, so Burns from the METW team has decided to put the mod out as a content release. The mod is for Rome: Total War – Barbarian Invasion v1.6, and it is fully modfoldered, so it will not interfere with the original game or other mods which may be installed. The custom battles are fully playable with all 11 factions (see previews below), but the campaign has a CTM (Crash to Menu) error. Other modders are free to use any of the work included in the mod, provided they credit the METW team. For more information and screenshots, check out the METW forum.


    Also check out the faction previews:




  2. #2
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: Middle-earth: Total War Content Release

    We have an announcement. After some hours of work, Aradan (of the Fourth Age: Total War) has found and eliminated the error that was blocking the campaign and we now have a base campaign map working.

    Don't expect much though, this is a WIP version of the campaign map and it's made for modders who want edit or expand the current campaign.

    README:
    By Aradan:

    -------------------------------------------------------------------------------------------

    These are the files needed to make METW 0.98 campaign playable.
    Just copy and paste the contents of the data folder inside your bi/metw/data folder. They will overwrite existing files, so a back-up is recommended.

    Using these files won't trigger a CTD, KTM or an error message on campaign start-up or end. That's it though; don't expect to see a mod ready to be played. Far from it actually. Due to the inability of METW Team to have a working map the campaign is by and large a huge WIP with quite a few errors. Experienced or semi-experienced modders should know what to do in order to get the campaign into relevant shape. Thankfully there are also lots of tutorials around and METW right now is the perfect opportunity for experimentation!

    Good luck!

    KNOWN ISSUES:
    - Like said, everything (except for the strat map models) is vanilla. There are no tech trees, no balance, no recruitable units, etc. The only thing these files do is making the campaign playable, nothing more.
    - The Mordor ground textures are yet to be included.
    - Some wonder/resource coordinates are wrong.

    IMPORTANT:
    - Just to be completely sure, delete the map.rwm (located in metw\data\world\maps\campaign\middle-earth).
    - If the campaign still doesn't load, first try to delete the map_heights.HGT (map_heights.HGT, NOT the map_heights.TGA !!).
    - If it doesn't load after that, try to "reinstal" (recopy) your METW mod folder or check your regular vanilla BI installation.

    -------------------------------------------------------------------------------------------

    Download HERE


    NOTE: as said, this is a WIP version of the campaign map, so this thread is NOT meant for reporting bugs.

    And also, thanks go to Aradan for this, and to Burns for all his hard work he has invisted in METW
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  3. #3

    Default Re: Middle-earth: Total War Content Release

    Burns has posted an update for METW (includes loads of new regions and off-map city models, amongst other new stuff): find out about it HERE.



  4. #4
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Middle-earth: Total War Content Release

    It downloads as a .rar - WTF?
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  5. #5

    Default Re: Middle-earth: Total War Content Release

    Use WinRAR to extract it.



  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Middle-earth: Total War Content Release

    It's a shame this mod didn't go all the way, but the content looks great.

  7. #7
    ERROR READING USER PROFILE Member AqD's Avatar
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    Default Re: Middle-earth: Total War Content Release

    Hi ME:TW team!

    Just tell you that I'll add some of the variag units into my mini-mod for RTR (with credit to you guys of course), they would be good for eastern factions.

    And Thanks For Your Great Models!

  8. #8

    Default Re: Middle-earth: Total War Content Release

    Noted, AqD. Hope they suit you.

  9. #9
    ERROR READING USER PROFILE Member AqD's Avatar
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    Default Re: Middle-earth: Total War Content Release

    Quote Originally Posted by Burns
    Noted, AqD. Hope they suit you.
    Well I finally decided the stats and gave them to parthia, as the private army of old Persian noble clans, with names like "Immortal Spears/Swords/etc".

    Thanks again!

  10. #10

    Default Re: Middle-earth: Total War Content Release

    absolute quality, props to you guys for continuing this great work

  11. #11

    Default Re: Middle-earth: Total War Content Release

    More on Helms Deep progress from Thor:

    BOOM OH YEAH!

    The Deeping Wall now works. It's a little slimmer and now has stairs. But you can get onto it (sometimes) off it (again sometimes) fight on it (always) both by attacking and defending.



    The new stairs which made UV mapping a pain (but worth it).



    And some Uruks finally making it to the wall and fighting.



    The lemming frequency is also reduced drastically although it has not disappeared altogether. However there is good news...

    ...Uruk blood has been spilled on the Deeping Wall. It is only a matter of time before it spreads to the Hornburg.

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