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  1. #1
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: Middle-earth: Total War Content Release

    We have an announcement. After some hours of work, Aradan (of the Fourth Age: Total War) has found and eliminated the error that was blocking the campaign and we now have a base campaign map working.

    Don't expect much though, this is a WIP version of the campaign map and it's made for modders who want edit or expand the current campaign.

    README:
    By Aradan:

    -------------------------------------------------------------------------------------------

    These are the files needed to make METW 0.98 campaign playable.
    Just copy and paste the contents of the data folder inside your bi/metw/data folder. They will overwrite existing files, so a back-up is recommended.

    Using these files won't trigger a CTD, KTM or an error message on campaign start-up or end. That's it though; don't expect to see a mod ready to be played. Far from it actually. Due to the inability of METW Team to have a working map the campaign is by and large a huge WIP with quite a few errors. Experienced or semi-experienced modders should know what to do in order to get the campaign into relevant shape. Thankfully there are also lots of tutorials around and METW right now is the perfect opportunity for experimentation!

    Good luck!

    KNOWN ISSUES:
    - Like said, everything (except for the strat map models) is vanilla. There are no tech trees, no balance, no recruitable units, etc. The only thing these files do is making the campaign playable, nothing more.
    - The Mordor ground textures are yet to be included.
    - Some wonder/resource coordinates are wrong.

    IMPORTANT:
    - Just to be completely sure, delete the map.rwm (located in metw\data\world\maps\campaign\middle-earth).
    - If the campaign still doesn't load, first try to delete the map_heights.HGT (map_heights.HGT, NOT the map_heights.TGA !!).
    - If it doesn't load after that, try to "reinstal" (recopy) your METW mod folder or check your regular vanilla BI installation.

    -------------------------------------------------------------------------------------------

    Download HERE


    NOTE: as said, this is a WIP version of the campaign map, so this thread is NOT meant for reporting bugs.

    And also, thanks go to Aradan for this, and to Burns for all his hard work he has invisted in METW
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    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  2. #2

    Default Re: Middle-earth: Total War Content Release

    Burns has posted an update for METW (includes loads of new regions and off-map city models, amongst other new stuff): find out about it HERE.



  3. #3
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Middle-earth: Total War Content Release

    It downloads as a .rar - WTF?
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    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  4. #4

    Default Re: Middle-earth: Total War Content Release

    Use WinRAR to extract it.



  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Middle-earth: Total War Content Release

    It's a shame this mod didn't go all the way, but the content looks great.

  6. #6

    Default Re: Middle-earth: Total War Content Release

    There is still work being done on it, so we've not seen the end of it yet. ;)

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  7. #7

    Default Re: Middle-earth: Total War Content Release

    Ive begun a consolidated updates thread. I encourage those people who'd like to add to METW in any way to post their stuff there!
    http://www.chamber-of-records.com/fo...splay.php?f=95

    A new two handed sword animation (and my first work with animations). Based off of Wles' animation but with very distinctive features such as a different ready stance as well as different blocking and modified attack animations.



    Next up: New Variag skin variations. Scoundrel has done a nice job on giving the variags what I think is an improved look. Variags will come in a Sauronic, Haradic and Easterling flavor:

    http://i22.photobucket.com/albums/b3...etwvariag7.jpg

    And also from Scoundrel: The Men of Nurn. They will appear chiefly as slave rebels in that region.

    https://i22.photobucket.com/albums/b.../metwnurn1.jpg

    Next up: Two new units for the Beornings. Spearmen and Longbowmen. This is part of the process of making them a more rounded out faction.



    Introducing Umbarian Heavy Infantry.



    And lastly, this one is self explanatory:



    The sails are coming up over the horizon...





    Uhh... got kinda bored...



    Haradic (Umbarian) and Gondorian pattern warships. By no means done. I am open to suggestions for improvement.

    Finally Thor the Bassist posted some of his awesome work:

    More screens. Have finished all the buildings and layout its now a case of getting AI pathfinding and collision data fixed and then the city is ready for the game. :D





    The Statue of Elrond which you have to capture to take the city. Dunno if the figure should be made into sandstone but that can be easily changed.

    The lack of pathfinding is currently hilarious. I've watched a unit run from the top of the hill, straight through the statue, down a steep hill, through a house, over a lake, down a cliff and then reach the bottom when there was a perfectly simple path it could take right next to the one it took.

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