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Thread: What guilds do you accept when they offer?

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  1. #1

    Default What guilds do you accept when they offer?

    Its good to have one from each guilds. So if its first offer of given guild and place is not realy unsuitable, I accept.
    But when i already have such guild, its harder decision.

    I tend to accept a lot Knight-Hospitallers to cities (and currently I play Milan, so I have a LOT of cities) becose of their health bonus and that they offer superior cavalry (better than castle cavalry).

  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Default Re: What guilds do you accept when they offer?

    I tend to do a little specialization. I'll train all my merchants at a major port city to get a merchants guild there. I'll train all my spies in one place to get a thieves guild there, and do the same with assassins if I'm not playing a chivalrous game. All priests will be trained in one city in each geographical region to get a theologians guild. Other than these, it really depends on what faction I'm playing. In my current game as England, I wanted 2 castles on the British Isles, one with a Woodsmen's Guild and one with a Swordsmiths' Guild. I did the same in Mainland Europe. Once I've got those, and taken one explorer's guild someplace, I tend to accept whatever is offered aside from Thieves' Guilds. In fact, almost ever city I take has a Thieves' Guild, which I wind up tearing down to replace with something else. Sometimes I'll take a merchants guild in a town, recruit a few dozen merchant cavalry (disbanding them after recruiting), then tear down the merchants guild in the hopes of getting a Horse Breeders Guild.
    Age and treachery will defeat youth and skill every time.

  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: What guilds do you accept when they offer?

    I seek out only five guilds, Swordsmith, Merchant, Theologian, Horsebreeder, and any of the Knight guilds.

    Any city will benefit from the latter four guilds, and any castle will benefit from the first.

    If you're England you can't easily avoid getting the Woodsmen, and it's also excellent, but useless for any other faction to capture.

    In general I accept one Theives, Assassin/Hashashin, Explorer, and Alchemist and might try to improve it on the side, but I don't go hunting them.

    I find the Mason's Guild the most difficult to get, though certain factions have to capture a Horsebreeder there's always one at certain cities waiting for you to snag.


  4. #4
    Member Member WhiskeyGhost's Avatar
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    Default Re: What guilds do you accept when they offer?

    I generally end up with 1-2 of most Guilds such as Horsebreeders/swordsmith/assassins/thieves/Knights(templar, hospitaller) all in key locations. All the rest end up as Merchants Guilds, except for one Theologian guild i usually have stationed in the middle of the map.

    I've personally never seen the Mason's Guild (not through lack of trying), since it would take a stupidly absurd amount of build/destroy in the same place over and over
    Spoiler Alert, click show to read: 
    (If you build a mustering hall [1 turn] over and over, you could build up the points for it 10 at a time)
    . Most of the time i can't afford the drain on my Income to go through the numbers to get the Masons Guild, since if i did i would fall prey to an invasion due to a lack of military on my part.


    "Don't mind me, i happen the have the Insane trait....." -Me

  5. #5

    Default Re: What guilds do you accept when they offer?

    As long as I dont use a lot of assassins:

    One maxed out Merchants guild, ideally as close to the profitable resources as possible.
    One maxed out Explorers guild (global movement bonus?).
    One maxed out Theologicians guild (once it hits max level your priests get a significant global piety bonus, there's no need for more than one even if you recruit priests elsewhere, as your priests dont compete with others the way merchants do).
    Knightly orders in the remaining cities (though this gets boring from a RP view), lvl 1 is enough.

    I wouldnt actively work to get a thieves guild as it is very very easy to train thieves manually.

    Swordsmiths guild in every castle (maxed out if non-Scottish catholic, otherwise level 1 is fine). Level 2 and above gives a global experience to knights, and this stack.

    If muslim or byzantium I try to get a horse breeders guild (tricky as Byz, the easiest way is to capture a place with a horse racing track) for a global cavalry bonus, otherwise I dont bother with that guild.

    Never had a woodsmans guild as I dont play the English, and never accept masons guild due to the relatively uninteresting bonuses.

  6. #6

    Default Re: What guilds do you accept when they offer?

    What does masons do? Cheaper building in this city or everywhere? Are there other bonuses?
    (If not, it looks useless to build a lot in one city, to get discount on what WILL be built there when almost everything is already finished)

  7. #7
    Member Member crpcarrot's Avatar
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    Default Re: What guilds do you accept when they offer?

    playing as the turks i have never been offered swordsmith/woodsman/horsbreeders guild. i play LTC but i only ever get the other guilds is there any strategy i can follow to get the above 3 guilds
    "Forgiveness is between them and god, my job is to arrange the meeting"

  8. #8
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: What guilds do you accept when they offer?

    Quote Originally Posted by crpcarrot
    playing as the turks i have never been offered swordsmith/woodsman/horsbreeders guild. i play LTC but i only ever get the other guilds is there any strategy i can follow to get the above 3 guilds
    Woodsmen can only be build by England.
    Horsebreeders: train horses in a city and hold races.
    Swordsmith: since Turks don't have a sword unit they don't get it. The only way to get one is to build and destroy a leather tanner until you get offered one (and of course capturing one). JHIs, dismounted Sipahi's and Saracen spears rock with swordsmith upgrades.
    Last edited by Monsieur Alphonse; 12-18-2007 at 21:48.
    Tosa Inu

  9. #9
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: What guilds do you accept when they offer?

    For turks its easiser to capture one from byz or hungarians.


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    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  10. #10

    Default Re: What guilds do you accept when they offer?

    playing as the hre, the only guilds I really need are the teutonic knights guild (head quarters in frankfurt by turn 60 and minor ones at Magdeburg and Hamburg) and some explorers guilds at a few of my ports.
    When darkness looms overhead, pray you do not see me standing on the horizon, for it will be the last thing you see.

  11. #11
    Member Member crpcarrot's Avatar
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    Default Re: What guilds do you accept when they offer?

    in LTC u cant build HA's in cities even though u can build a racing track. HA's can only be trained in castles. i hope i can get the guild at a castle.

    well i guess i'm going to have to capture the sowrdsmiths guild TA and sipai's seem to carry sword dont they count towards swordsmiths guild?


    masons guild seeme pretty handy i guess u just got to keep one city free till it gets offered. ive never had one.
    "Forgiveness is between them and god, my job is to arrange the meeting"

  12. #12

    Default Re: What guilds do you accept when they offer?

    Merchants - for most of my cities.

    Warrior Guilds - Hospitallar/Templar for fringe cities - citidal if possible.

    Swordsmith guild - for my Castle

    Then fraction specialisation guild - (horse? woodmen?) for the other places.

    I normally rejected these unless I got really bored or else invade and cant be bothered to change - Thieves, Assassin, Theologians

    I won't even consider Mason's. but i would accept one if i am bored enough.

    Consider this - Gold and Men are the sinews of war, anything else are just toppings.
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  13. #13
    Hǫrðar Member Viking's Avatar
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    Default Re: What guilds do you accept when they offer?

    I accept all. Such tedious micro management it would else be.
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