Merchants - for most of my cities.
Warrior Guilds - Hospitallar/Templar for fringe cities - citidal if possible.
Swordsmith guild - for my Castle
Then fraction specialisation guild - (horse? woodmen?) for the other places.
I normally rejected these unless I got really bored or else invade and cant be bothered to change - Thieves, Assassin, Theologians
I won't even consider Mason's. but i would accept one if i am bored enough.
Consider this - Gold and Men are the sinews of war, anything else are just toppings.
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